A Halloween (text game) experiment: Alabaster

Post a reply


This question is a means of preventing automated form submissions by spambots.
Smilies
:smile: :sad: :eek: :shock: :cool: :-x :razz: :oops: :evil: :twisted: :wink: :idea: :arrow: :neutral: :mrgreen:

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: A Halloween (text game) experiment: Alabaster

A Halloween (text game) experiment: Alabaster

by Ice Cream Jonsey » Thu Oct 30, 2008 10:06 am

Emily Short wrote:]One of the things I am hoping my conversation system will facilitate is a collaborative approach to projects, in which one person is in charge of managing the code while others contribute content. To that end, I’ve put together a little collaborative authorship experiment.

I’ve written the beginnings of a one-scene, one-NPC game. (Best to keep this simple to start with.) You’re invited to play with it (and look at the source code, if you want). It’s part Snow White, part Halloween story.
Here is the original post, from Emily's blog.

Here is her latest update on the project.

I really do not want two years (2007 and 2008) to elapse without having finished anything text-gamey, maybe I should jump on this. Well, put it this way: I would love to jump on this, I just haven't installed Inform 7 anywhere. Seeing how badly my predictions for IFy stuff was for last Friday, I am not going to announce anything, but damnation, am I gonna try to contribute.

Top