Goddamn, Space Giraffe looks awesome

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Expand view Topic review: Goddamn, Space Giraffe looks awesome

by Ice Cream Jonsey » Mon Dec 15, 2008 2:02 pm

Well, um, it's out. I'll post the purchase link when I get home.

One thing though: no mouse support! Which means that my Apache spinner won't frigging work on it. Unless I can somehow map the x-axis of a mouse to two keyboard keys. (I don't think this is possible? I've been looking all day and found nothing.)

This is a crushing disappointment. I was really hoping to spin it up with this game.

by Ice Cream Jonsey » Thu Dec 11, 2008 3:25 pm

It's gonna be out next, and the PC version is twenty bucks. I also switched to Judiasm, so no gifts from me to anyone.

by Ice Cream Jonsey » Thu Nov 20, 2008 1:12 pm

Also, assuming that the PC version is five bucks, this is what you're all getting for Christmas. All of you.

by Ice Cream Jonsey » Thu Nov 20, 2008 12:13 pm

Hold your giraffes! It's not out yet!

by Next Guest » Thu Nov 20, 2008 11:02 am

I wish you had told me that before. Should I get up extra early to get a game in before the trip to the airport at 6am? Or should I just drive around the block, slowing down and honking as I pass the driveway so that I do not have to enter the abode?

by Ice Cream Jonsey » Wed Nov 19, 2008 10:57 pm

Also, I will be demanding that anyone that physically enters my home play the PC version of Space Giraffe with a spinner. I realize that this may be a "deal breaker" for some of you, and that's OK: I wouldn't require this if it was not better for all of you.

While you are playing, I'll eat some carrots. My physical health and your mental health will improve. (And Jeff Llamatron's financial health will increase.)

by Ice Cream Jonsey » Wed Nov 19, 2008 6:32 pm

Looks like the PC version is almost ready!

http://www.llamasoft.co.uk/blog/?m=200811

Gonna use my Apache push/pull spinner hooked up to my PC for this one. The way it was meant to be played, I'd guess!

by Lexxity » Sat Aug 23, 2008 1:49 am

Grab the demo of Pac Man Awesome and become addicted to it. Also do this for Geometry Wars (get the practise in because the second, co-op fuelled one comes out in a few months).
Duke Nukem 3D is on my handy-dandy Creators Xbox Live, as well as a few things I'm really not allowed to mention. So I guess they will all be here in a couple months.
I would like to say that, much to my shock and utter delight, Death Tank has appeared on this list, but is currently an unuseable "can you see rotating square" systems check. Early days, but I hope they haven't just taken the name!

Robb, when you get MASS EFFECT 1, do me a big humping favour and, the moment the game starts, go into the menu and turn of the film-grain effect. With it, it looks like bad graphics smeared with marmalade to emulate an old movie. Without it, it looks like a game! They should not have tried to shy away from this.
Also experiment turning on & off the motion-blur. EVERYONE turns off film-graining but people are 50/50 on the motion blur. I hate it.

by Ice Cream Jonsey » Mon Aug 18, 2008 9:13 pm

I will also say this: when starting the game up, your first couple of games are useless, if you are me. You need time to recognize the bullets and the spike-equivalent.

The music is an unwelcome distraction. I need the sound up and the music down. Can I do that? Let's check... I can! Awesome. That is very helpful.

And I would like to reiterate that this thing needed to come with a spinner. Most of my deaths are now coming from not being able to panic-spin.

by bruce » Fri Aug 15, 2008 3:33 pm

Ice Cream Jonsey wrote:You CAN NOT have a Tempest-clone with a d-pad.
D-pads are for d-bags!

Bruce

by Worm » Fri Aug 15, 2008 3:31 pm

Ice Cream Jonsey wrote:Is the spinner.... also the joystick on that? I will look into this, but I am not 100% certain as to what spins.
Around the smaller joystick there is a dial.

by Ice Cream Jonsey » Fri Aug 15, 2008 2:29 pm

I say this having built a control box with the spinner all the way to the left, by the by. (More photos coming in the Revenge of the Spinner Files thread.)

by Ice Cream Jonsey » Fri Aug 15, 2008 2:28 pm

Is the spinner.... also the joystick on that? I will look into this, but I am not 100% certain as to what spins.

You really need to spin with your right hand if you are right handed. Shooting (aiming) in SG should be the left analog pad. And then two buttons for superzapper and jump.

by hygraed » Fri Aug 15, 2008 1:58 pm

Ice Cream Jonsey wrote:I will say this: the controller is a complete let down. You CAN NOT have a Tempest-clone with a d-pad. They needed a spinner for this thing, badly. Desperately. I understand that was impossible, but the game suffers for not having it.
You might look into one of these.

by pinback » Fri Aug 15, 2008 1:34 pm

Roody_Yogurt wrote:Well, I think Braid is okay and not great
Aww, MAN! Welp, I guess I'm alone on this one.

...forever!

by Ice Cream Jonsey » Fri Aug 15, 2008 12:35 pm

Oh, I will be presenting arguments for Space Giraffe shortly. You will all read, see where I am coming from, and consider.

I will say this: the controller is a complete let down. You CAN NOT have a Tempest-clone with a d-pad. They needed a spinner for this thing, badly. Desperately. I understand that was impossible, but the game suffers for not having it.

I will also say that all of you who played this game on your widescreen TVs, clear across the room from your couch are doing it wrong.

by Roody_Yogurt » Fri Aug 15, 2008 11:52 am

Well, I think Braid is okay and not great, but I also did not get into Space Giraffe when I tried it the other year. It's sort of like Tempest without the sense of accomplishment.

by pinback » Fri Aug 15, 2008 10:25 am

Ice Cream Jonsey wrote:This game is amazing. How often do you really have to look at the screen when playing a game? How critical IS sound, really? Longer review coming. But, to anyone who dismissed it after a few minutes: you are wrong.
This provides a nice balance. In Braid, we have a great game that Worm is desperately trying to convince everyone that it sucks, and in Space Giraffe, we have an absolutely, indefensibly horrible game which you are now, I guess, going to try to convince everyone is actually a masterwork.

It's the "yin/yang" of ridiculously off-base video game judgement.

by savvyraven » Fri Aug 15, 2008 9:35 am

I almost got it. I guess I'll put it on the list for this weekend.

by Ice Cream Jonsey » Thu Aug 14, 2008 10:36 pm

So, this is the first game I bought, having finally hooked up the goddamn 360 with an account. (Note to whoever registered "icecreamjonsey" back in 2006 and abandoned the name: you're an asshole.)

This game is amazing. How often do you really have to look at the screen when playing a game? How critical IS sound, really? Longer review coming. But, to anyone who dismissed it after a few minutes: you are wrong.

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