by Garth's Equipment Shop » Sat Jan 10, 2009 7:57 pm
Not sure what else I could add to what you already said. I agree it would be a neat feature but as you said there is your deadline to think about. Also you are getting further and further away from the original source of inspiration which was ACS/ACK if I'm not mistaken. It is your project and you can do with it what you wish no matter what I think about it. And I'd support your project 100% regardless since it is open source and I always support the independent game designer or small amateur game design group.
But if you really do want my opinion. Well, personally I would either keep it as strictly 2d top down tile based retro as you possibly can given the tools you are working with or just go all out retro 3D. To my knowledge there has never been anything like FPS Creator but for retro 3D shooter design. I could see something like that making a huge splash on the independent gaming scene.
Otherwise like I said, stay true to the source that inspired you. Perhaps make it almost in every way like ACK except have the ability to use the maximum resolution for your tiles and maybe the flexibility of being able to choose from a set of different tile dimensions when you begin a new design or even better have it so flexible that any design can have it's whole tile set swapped out for a different set of any dimensions or resolution just like Nethack can. Nethack even lets you plug in 3d like isometric tiles in place of the regular 2d square tiles.
That I think would be much more impressive than yet another 3d clone of Wolf3d or Doom or Duke Nukem, Hexan, ROTT, Blood, Heretic, Quake, Strife, Chex Quest, etc.
Another thing to consider if you go the 3d Game Maker route. I think that might raise the difficulty rating for aspiring game designers which could mean alienating many would be users of your new game design system. I'd try to keep it as simple as possible while still taking it up a notch from those who inspired you. But if you have a way of making the 3d aspect completely optional then by all means go for it. So long as it doesn't turn your job as coder into a nightmare which I suspect it probably would.
Not sure what else I could add to what you already said. I agree it would be a neat feature but as you said there is your deadline to think about. Also you are getting further and further away from the original source of inspiration which was ACS/ACK if I'm not mistaken. It is your project and you can do with it what you wish no matter what I think about it. And I'd support your project 100% regardless since it is open source and I always support the independent game designer or small amateur game design group.
But if you really do want my opinion. Well, personally I would either keep it as strictly 2d top down tile based retro as you possibly can given the tools you are working with or just go all out retro 3D. To my knowledge there has never been anything like FPS Creator but for retro 3D shooter design. I could see something like that making a huge splash on the independent gaming scene.
Otherwise like I said, stay true to the source that inspired you. Perhaps make it almost in every way like ACK except have the ability to use the maximum resolution for your tiles and maybe the flexibility of being able to choose from a set of different tile dimensions when you begin a new design or even better have it so flexible that any design can have it's whole tile set swapped out for a different set of any dimensions or resolution just like Nethack can. Nethack even lets you plug in 3d like isometric tiles in place of the regular 2d square tiles.
That I think would be much more impressive than yet another 3d clone of Wolf3d or Doom or Duke Nukem, Hexan, ROTT, Blood, Heretic, Quake, Strife, Chex Quest, etc.
Another thing to consider if you go the 3d Game Maker route. I think that might raise the difficulty rating for aspiring game designers which could mean alienating many would be users of your new game design system. I'd try to keep it as simple as possible while still taking it up a notch from those who inspired you. But if you have a way of making the 3d aspect completely optional then by all means go for it. So long as it doesn't turn your job as coder into a nightmare which I suspect it probably would.