Chris H wrote:Having said that: This may just be rationalizing an engine limitation, but to some degree limitations like this are a little bit deliberate. The idea of ACK was to allow one person to put together a fairly extensive game in a fairly short period of time. When you start having to draw every creature from every angle, now you're getting into the kind of game that takes a team of developers. (Or you never get your game vision beyond the graphic-editing phase.)
"a team of developers"? Bah! Me don't need no stinkin team of developers. lol. Hmm, wouldn't that be nice. Especially if they had no mind of their own, like I am the CEO and they are my wage slaves. Hahaha. [Mind you I've always been the wage slave so no offense to wage slaves. Now I am self-employed and have no interest in subjecting others to the wage slavery I so hated].
Yeah I can understand your objective Chris and it is a good one. I would definately love to see a growth in interest in retro gaming and especially growth in the area of retro game design. I just seriously doubt it is ever going to get much more popular than it has been for most our lifetimes.
I think it will always be a niche market just like Interactive Fiction. So really, and this is just my humble opinion, I think I would be most concerned about is keeping those who are already interested as busy as possible with fun new tricks they can play with to bring new life to our old favorites.
I don't think guys like me, if they really are like me, are ever going to grow out of our love for the retro gaming style and will never grow tired of it for very long. I have burned myself out now and then but I know after twenty years I always end up going back to the classics of my youth.
I rarely ever go back to replay the newer stuff. Hell, I rarely even finish playing the newer stuff. I think those of us into this sort of thing are far less likely to get intimidated by having too much control over what goes into our game. I think we tend to like it that way better just as I like DOS much better than Windows or driving a manual/stick shift much better than an automatic.
[quote="Chris H"]Having said that: This may just be rationalizing an engine limitation, but to some degree limitations like this are a little bit deliberate. The idea of ACK was to allow one person to put together a fairly extensive game in a fairly short period of time. When you start having to draw every creature from every angle, now you're getting into the kind of game that takes a team of developers. (Or you never get your game vision beyond the graphic-editing phase.)[/quote]
"a team of developers"? Bah! Me don't need no stinkin team of developers. lol. Hmm, wouldn't that be nice. Especially if they had no mind of their own, like I am the CEO and they are my wage slaves. Hahaha. [Mind you I've always been the wage slave so no offense to wage slaves. Now I am self-employed and have no interest in subjecting others to the wage slavery I so hated].
Yeah I can understand your objective Chris and it is a good one. I would definately love to see a growth in interest in retro gaming and especially growth in the area of retro game design. I just seriously doubt it is ever going to get much more popular than it has been for most our lifetimes.
I think it will always be a niche market just like Interactive Fiction. So really, and this is just my humble opinion, I think I would be most concerned about is keeping those who are already interested as busy as possible with fun new tricks they can play with to bring new life to our old favorites.
I don't think guys like me, if they really are like me, are ever going to grow out of our love for the retro gaming style and will never grow tired of it for very long. I have burned myself out now and then but I know after twenty years I always end up going back to the classics of my youth.
I rarely ever go back to replay the newer stuff. Hell, I rarely even finish playing the newer stuff. I think those of us into this sort of thing are far less likely to get intimidated by having too much control over what goes into our game. I think we tend to like it that way better just as I like DOS much better than Windows or driving a manual/stick shift much better than an automatic.