by Sargh » Tue Apr 28, 2009 11:45 am
Good question,
Here's the answsers:
You have to be on your guard as in any Survival Horror (SH)... For instance, if you go the Alchemy class room, you are forced to stay in a pentagram, in which you have to get out of (Resident Evil, even though the puzzles are not as interactive as this, uses puzzles to challenge the player with other things other then zombies to kill) or be eaten by a Lovecraftian entity. When in the auditorium, something simliar to a Shoggoth blocks your way... And a night gaunt like creator on the roof top as well, grant it to defeat these badboys you have to have specific items... But doesn't that mean the same as well in Silent Hill, Resident Evil and CoC-DCotE?
And like I said before, to increase the intensity of the game, Infocom made sound effects for this game (I was appalled at first to hear they did this, but after playing this game, I thought it was a great way of doing a horror interactive fiction!)... It's a shame they don't exist anymore, Infocom were master storytellers at the very least, and defined the genre of Interactive Fiction, granted, they were not the first to make text adventures, but they are brilliant!
Good question,
Here's the answsers:
You have to be on your guard as in any Survival Horror (SH)... For instance, if you go the Alchemy class room, you are forced to stay in a pentagram, in which you have to get out of (Resident Evil, even though the puzzles are not as interactive as this, uses puzzles to challenge the player with other things other then zombies to kill) or be eaten by a Lovecraftian entity. When in the auditorium, something simliar to a Shoggoth blocks your way... And a night gaunt like creator on the roof top as well, grant it to defeat these badboys you have to have specific items... But doesn't that mean the same as well in Silent Hill, Resident Evil and CoC-DCotE?
And like I said before, to increase the intensity of the game, Infocom made sound effects for this game (I was appalled at first to hear they did this, but after playing this game, I thought it was a great way of doing a horror interactive fiction!)... It's a shame they don't exist anymore, Infocom were master storytellers at the very least, and defined the genre of Interactive Fiction, granted, they were not the first to make text adventures, but they are brilliant!