by Chris H » Fri May 29, 2009 11:29 pm
Some of these may be new issues, from when I rewrote some of the ranged-weapon routines to get some of the more serious bugs out. I'm not happy with NPCs and AoE weapons yet and they probably have quite a few bugs like that still. I think in U4Part2 I just ended up giving NPCs only point-attack weapons, in order to avoid the problem.
The engine is a little weird with AoE weapons, it handles them like multiple attacks from the shooter to each affected square. (Again, something I'm not happy with)
Some of these may be new issues, from when I rewrote some of the ranged-weapon routines to get some of the more serious bugs out. I'm not happy with NPCs and AoE weapons yet and they probably have quite a few bugs like that still. I think in U4Part2 I just ended up giving NPCs only point-attack weapons, in order to avoid the problem.
The engine is a little weird with AoE weapons, it handles them like multiple attacks from the shooter to each affected square. (Again, something I'm not happy with)