by rld » Mon Jun 15, 2009 7:43 am
Garth's Equipment Shop wrote:
For example, instead of having a single icon to represent a tank what if I want to draw the picture of a tank using say six different icons that when put together look like a nice sized tank compared to the PC and other icons?
I would like the game to treat this group of six icons or objects as one or as parts of one large object so that they move together or so that when one is destroyed or attacked or interacted with they all are as one.
If you just have one spot on the multi-square creature that is vulnerable to player attacks, you can make that spot the actual creature. The rest of the creature could be made of obstacles. You can use map editing commands in the step macro to move your multi-square creature around each turn, and then when the "vulnerable spot" is destroyed, use map editing commands to delete the rest of the creature.
You could also use other stationary creatures for other parts of the multi-square creature (like guns/cannons), and allow these to be destroyed by the player as well. Using creature death macros, it would be possible to implement something like a giant tank that had cannons and a central core. The player would have to destroy the cannons first, and only then would the core be made vulnerable.
[quote="Garth's Equipment Shop"]
For example, instead of having a single icon to represent a tank what if I want to draw the picture of a tank using say six different icons that when put together look like a nice sized tank compared to the PC and other icons?
I would like the game to treat this group of six icons or objects as one or as parts of one large object so that they move together or so that when one is destroyed or attacked or interacted with they all are as one.
[/quote]
If you just have one spot on the multi-square creature that is vulnerable to player attacks, you can make that spot the actual creature. The rest of the creature could be made of obstacles. You can use map editing commands in the step macro to move your multi-square creature around each turn, and then when the "vulnerable spot" is destroyed, use map editing commands to delete the rest of the creature.
You could also use other stationary creatures for other parts of the multi-square creature (like guns/cannons), and allow these to be destroyed by the player as well. Using creature death macros, it would be possible to implement something like a giant tank that had cannons and a central core. The player would have to destroy the cannons first, and only then would the core be made vulnerable.