by rld » Fri Jun 19, 2009 11:45 am
Garth's Equipment Shop wrote:
Anyway, each time I press A once A is set to one of these universal obstacles or spaces and I choose the tile I want it seems to stop and think for quite a while before placing the tile and then snapping out of it so I can move the selection box again to a new spot. Has this happened to anyone else?
I've noticed this when you have more than a few "set later" graphics terrain spaces on a map. If you place 10 or 20 of these, there is a *very* noticeable lag when you place additional "set later" graphics tiles.
In addition, when you go to delete the tiles, there is also a lag. It's interesting to place about 20 of these and start deleting them, because the first one takes longest to delete, the second one deletes a bit faster, and the delay drops progressively with each tile, until when you just have a few of them left, the delay is almost nonexistent.
[quote="Garth's Equipment Shop"]
Anyway, each time I press A once A is set to one of these universal obstacles or spaces and I choose the tile I want it seems to stop and think for quite a while before placing the tile and then snapping out of it so I can move the selection box again to a new spot. Has this happened to anyone else?
[/quote]
I've noticed this when you have more than a few "set later" graphics terrain spaces on a map. If you place 10 or 20 of these, there is a *very* noticeable lag when you place additional "set later" graphics tiles.
In addition, when you go to delete the tiles, there is also a lag. It's interesting to place about 20 of these and start deleting them, because the first one takes longest to delete, the second one deletes a bit faster, and the delay drops progressively with each tile, until when you just have a few of them left, the delay is almost nonexistent.