by Ice Cream Jonsey » Sun Feb 16, 2003 7:03 am
Due to the fact that Ben has minute after sizzling minute of music lately (I think that he has broken the hour mark, in fact) and due to the fact that ChainGangGuy's song "Untitled" (it's the one by the Pseudo Band -- it is in a thread in the AG) has quickly become one of my favorite songs period, I decided to take the plunge and have music in the thing I'm working on.
It's 7:00am in the morning and I've been up way too long. But what I do recall is that music has been a topic of conversation in this base, and I want to share what code I write with everyone. I've got two main questions that I'll answer when I wake up:
1) What's the difference between the "music" and "playmusic" library functions?
2) Can Hugo recognize on move #2 that it is playing a given song per the request of what went on in move #1? Can you essentially generate an awareness of what's being played? Can this be tested for? If the answers to these questions result in the affirmative, it opens up the door to many possibilties. If not, I think (but I'm not sure) that I need to get it to the point where it can do this.
The first question is in the manual, so I just need to run a search for that. The second one I'll investigate when I wake up.
Due to the fact that Ben has minute after sizzling minute of music lately (I think that he has broken the hour mark, in fact) and due to the fact that ChainGangGuy's song "Untitled" (it's the one by the Pseudo Band -- it is in a thread in the AG) has quickly become one of my favorite songs period, I decided to take the plunge and have music in the thing I'm working on.
It's 7:00am in the morning and I've been up way too long. But what I do recall is that music has been a topic of conversation in this base, and I want to share what code I write with everyone. I've got two main questions that I'll answer when I wake up:
1) What's the difference between the "music" and "playmusic" library functions?
2) Can Hugo recognize on move #2 that it is playing a given song per the request of what went on in move #1? Can you essentially generate an awareness of what's being played? Can this be tested for? If the answers to these questions result in the affirmative, it opens up the door to many possibilties. If not, I think (but I'm not sure) that I need to get it to the point where it can do this.
The first question is in the manual, so I just need to run a search for that. The second one I'll investigate when I wake up.