by Chris H » Sun Aug 30, 2009 7:38 pm
I'm not sure if there's a way to hack this one like the graphic tiles.. my only advice would be:
- Don't make special weapons for creatures if you can help it; if you want your rat to have attack strength similar to a club, give the sucker a club
- For decorations that are visual but don't have any unique player interaction, use a single object with "set later" graphic rather than lots of separate objects. For example one "tree" object instead of many
- For objects with an obvious (and brief) use, like a key, use a variable instead of an object.
- Use macros whenever possible instead of actions on terrain
I'm probably telling you what you already know, of course...
I'm not sure if there's a way to hack this one like the graphic tiles.. my only advice would be:
- Don't make special weapons for creatures if you can help it; if you want your rat to have attack strength similar to a club, give the sucker a club
- For decorations that are visual but don't have any unique player interaction, use a single object with "set later" graphic rather than lots of separate objects. For example one "tree" object instead of many
- For objects with an obvious (and brief) use, like a key, use a variable instead of an object.
- Use macros whenever possible instead of actions on terrain
I'm probably telling you what you already know, of course...