What happened to the damn little jingles that played when you were near the Circus of Values machines and such in the game. I loved that little tune in Bio 1. Seriously added fun to the game.
Is it me or is the hacking abilities in this game a little to easy. I hated the fluid tube crap in Bio 1, but man this is easy. The one positive is the damn turrets and such are fun to use to your advantage more often in this game.
I love being able to use the Big Daddy drill to penetrate every damn thing in sight. I am a hooker with that thing, but I find the running out of fuel to be annoying. But, there is an app for that, start hacking them damn safes all over the place and load up and party!
Being a Haunted House designer, I notice every little detail in a game. In fact, designing a haunted house is like designing a game. This game does yet again blow me away with the little details. Loved the part where you could push the buttons and get a little animatronic display from Mr. Ryan. Felt like I was in demented Disneyland, which I have always dreamed of. That was damn cool. I love it when games have little things that the player can watch and do within the game. Left 4 Dead 2 is like this as well where you get to set off fireworks and such at a concert to kill zombies. That is great creativity to me. The colors, the details, the movement of objects, the more in depth ocean details is top notch. I have to make me a Big Daddy costume STAT!
If you want to see what I do, please allow this shameless plug:
www.cityofthedeadhaunt.com = Haunted House I am in debt building ;) so games I buy better be good :)
The door codes in the game are fricken listed right there for you to input. Come on, make me search for the code to unlock doors in obscure places, don't just give me the code. Maybe this changes in higher difficulty settings, but the code is just given to you to input. Now that is lame. Why even have doors that have lock codes on them.
My one glaring issue is when you are in the ocean walking around and such it just feels like an after thought. What is the purpose? I mean it is cool and all, but at least let me battle some dudes. Throw something at me rather then just making me walk to the next location. I need more input. Throw a damn shark at me or something.
I was super glad to have finally found a lot of the stuff that was annoying me was configurable in the options menu. The helmet view had to go right off the bat and man was I glad I found the controller sensitivity option. It felt like crap with the out of box sensitivity settings.
I agree, I feel like I have played all this before, but I will be honest, I wanted more after Bio 1. I am intrigued to find out what this Lamb gal is all about. To me, the story line and extreme attention to detail in the game does make this a great game. In my top 3 but combined with Bio 1. Does not warrant an individual spot on it's own. It inspired me creatively and that is what I truly enjoy in games that I like and will play again.
What happened to the damn little jingles that played when you were near the Circus of Values machines and such in the game. I loved that little tune in Bio 1. Seriously added fun to the game.
Is it me or is the hacking abilities in this game a little to easy. I hated the fluid tube crap in Bio 1, but man this is easy. The one positive is the damn turrets and such are fun to use to your advantage more often in this game.
I love being able to use the Big Daddy drill to penetrate every damn thing in sight. I am a hooker with that thing, but I find the running out of fuel to be annoying. But, there is an app for that, start hacking them damn safes all over the place and load up and party!
Being a Haunted House designer, I notice every little detail in a game. In fact, designing a haunted house is like designing a game. This game does yet again blow me away with the little details. Loved the part where you could push the buttons and get a little animatronic display from Mr. Ryan. Felt like I was in demented Disneyland, which I have always dreamed of. That was damn cool. I love it when games have little things that the player can watch and do within the game. Left 4 Dead 2 is like this as well where you get to set off fireworks and such at a concert to kill zombies. That is great creativity to me. The colors, the details, the movement of objects, the more in depth ocean details is top notch. I have to make me a Big Daddy costume STAT!
If you want to see what I do, please allow this shameless plug: www.cityofthedeadhaunt.com = Haunted House I am in debt building ;) so games I buy better be good :)
The door codes in the game are fricken listed right there for you to input. Come on, make me search for the code to unlock doors in obscure places, don't just give me the code. Maybe this changes in higher difficulty settings, but the code is just given to you to input. Now that is lame. Why even have doors that have lock codes on them.
My one glaring issue is when you are in the ocean walking around and such it just feels like an after thought. What is the purpose? I mean it is cool and all, but at least let me battle some dudes. Throw something at me rather then just making me walk to the next location. I need more input. Throw a damn shark at me or something.
I was super glad to have finally found a lot of the stuff that was annoying me was configurable in the options menu. The helmet view had to go right off the bat and man was I glad I found the controller sensitivity option. It felt like crap with the out of box sensitivity settings.
I agree, I feel like I have played all this before, but I will be honest, I wanted more after Bio 1. I am intrigued to find out what this Lamb gal is all about. To me, the story line and extreme attention to detail in the game does make this a great game. In my top 3 but combined with Bio 1. Does not warrant an individual spot on it's own. It inspired me creatively and that is what I truly enjoy in games that I like and will play again.