jossiejojo wrote:If you use the F3 option to create a new game you get a template that (unlike say the Ultima template) doesnt have a cast option - but does have magic points (MPs).
All ACK games have spells/skills that can be set to use up MP.
The only reason I can think of that you wouldn't have the 'cast' command available is if you have it set to be merged with the Use/Ready commands.
Go to "Configure Adventure" from the main screen, and then go to page 4 (Game Setup). The last line should read
[ U ] SEPARATE USE / READY / CAST KEYS
If it doesn't, hit U to change the setting. With this setting, you should be able to hit "C" for cast in your game, and any spells/skills you have defined should show up in the selection list.
Note: spells/skills have to be in the player's inventory in order to be cast.
[quote="jossiejojo"]If you use the F3 option to create a new game you get a template that (unlike say the Ultima template) doesnt have a cast option - but does have magic points (MPs).[/quote]
All ACK games have spells/skills that can be set to use up MP.
The only reason I can think of that you wouldn't have the 'cast' command available is if you have it set to be merged with the Use/Ready commands.
Go to "Configure Adventure" from the main screen, and then go to page 4 (Game Setup). The last line should read
[ U ] SEPARATE USE / READY / CAST KEYS
If it doesn't, hit U to change the setting. With this setting, you should be able to hit "C" for cast in your game, and any spells/skills you have defined should show up in the selection list.
Note: spells/skills have to be in the player's inventory in order to be cast.