Hey, I'm a total n00be, please eat me with butter.

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Expand view Topic review: Hey, I'm a total n00be, please eat me with butter.

by Ice Cream Jonsey » Thu Mar 06, 2003 2:26 pm

Keep sending them. If I can fit them in I will fit them in. Better to have them than not -- I will be working on this thing pretty much every single night from here until the 31st, so there may still be time.

Re: X-box big lol: Yes, send that one, blast you to Hades! Send it or everyone on this bus dies!

by Lex » Thu Mar 06, 2003 2:14 pm

I am depressed now; I always thought Magic Jar was the name of the next CDJ game; Avandre is scared-shit of having a son in CDJ, and Kieron says something along the lines of "Christ, it's not like she had a Magic Jar of your man-sperm sitting on her mantlepiece for 5 years."

I always thought it would be about him finding out this was exactly the case.

But, boo hoo. Where's the beef?

Also: Robb, slowly uploading throughout the nights, some more pictures have been appearing in my account; I know it's too late to use them, but one might be interesting for "Insertion" somewhere ;)

Also; Just took that one of my lifting and X-Box, but I guess you don't need that anymore.

Re: Well, then...

by Debaser » Thu Mar 06, 2003 12:28 am

Hey, I remember Magic Jar! Sort of. The description sounds like something Coktel Vision would have produced. Don't ask me why, bu I mean it in a good way. I think. <s>Geisha</s> Gobliins was good fun, right?

Re: Well, then...

by Ice Cream Jonsey » Wed Mar 05, 2003 10:49 pm

James Bond wrote:How about Magic Jar? Did that regenerate into a different game or something?
Oh wow, that's a serious blast from the past.

Just so everyone knows what we're talking about: after I put CDJ in the 1999 competition, I created a little webpage for it on my Geocities site. I had decided what I wanted my next game to be, and it was going to be based on the Dungeons and Dragons spell called "Magic Jar." Magic Jar is a spell that basically revolves around possession: you have a gem or a crystal or something that one's "soul" goes into, and from there you'd (if you were the caster) be able to hop into another body... displacing the soul that was in that body into the jar. Anyway, the beginning of the game would relate how a bunch of adventurers went to stop a wizard and (here my memory gets a little fuzzy) either the wizard casts magic jar and displaces the player character, or else the player character does it and his body dies. Either way, there is a cave-in and the PC is trapped in a gem.

A bunch of years pass until there is an earthquake, and a single spider gets down to where the gem is. You basically possess the spider and then a bunch of different animals until you can get yourself into a freshly killed body. From *there*, you'd go get yourself a heaping of revenge on the wizard you were trying to whack all those years ago.

Anyway, I made the mistake of advertising the game way, waaaaay before I was ready. It could still be an alright game, I guess, but at the time there was a lot of people in the IF community who didn't like games set in a lazy / D&D fantasy setting, so much to the point where they wouldn't even play it if it looked like that was the genre that the game was in. I eventually took the game down from the page, and now I am firmly in the "don't mention your game as anything but "my work-in-progress" camp. Luckily for me, I didn't announce that I was working on it on raif or anything.

To answer your question, I don't currently have any plans for that game, JB. In retrospect, it'd probably make a better first-person perspective game, or Morrowind mod or something than it would a text game. Good job remembering that one, though. I had a bit of a flashback when I saw your message. Heh.

Well, then...

by James Bond » Wed Mar 05, 2003 9:44 pm

How about Magic Jar? Did that regenerate into a different game or something?
ACS-wise, I just think its interesting that if you choose to not kill Sparky, the wraith shows you the torture scene, whereas when you say "killthe motherfucker" you get the sublime pleasure of killing him, but without seeing exactly how it would work. I realize that it works like a charm thematically, but if I were the wraith I'd show him the torture scene and *then* ask.

by CDJ Groupie » Wed Mar 05, 2003 8:34 pm

Whew, that's a relief. You have no idea how disappointed I was when Pantheon never materialized.

by Dana Carvey » Wed Mar 05, 2003 8:17 pm

Ice Cream Jonsey wrote:This is Dana Carvey as that MachLaughlin guy, right?
WRO... yeah, pretty much.

by Ice Cream Jonsey » Wed Mar 05, 2003 8:14 pm

This is Dana Carvey as that MachLaughlin guy, right?

by Dana Carvey » Wed Mar 05, 2003 8:02 pm

Worm2 wrote:No reason to be so mean Mister Carvey.
WRONG!!

Insulting others gives me an erection!
James Bond wrote:
STILL WRONG!!

The Red Wraith, for whom the Holy Avenger has been a project since childhood, was testing his experiment to see if he still cared enough to find solutions for other people's problems in the depths of his own despair.

by Ice Cream Jonsey » Wed Mar 05, 2003 8:00 pm

Yeah, Venger got thrown into those roles Quantum Leap style; I didn't mean for it to come off like he knew the Succubus back then and was the AIDS Archer's roommate.

Incidently, if I had written the game with a modicum of proper depth, it would have been clear that the Succubus had dated a number of other guys in the super-hero community and got badly dumped by every single one, thus expotentially increasing her self-esteem problems that had already started as a teenager. So that's what that scene was supposed to be about.

CDJ Groupie wrote: Do you still plan on doing The Art of Heartbreak?
You betcha. Current plan is like so:

3/31/03: Submit the current thing to the Spring Thing

4/25/03: Submit this little idea I had for Doe's IF Art Show

5/03 -- ??: I would love to work with Ben "Pinback" Parrish on a game, especially since I said that I would put all his columns into .z5 format (and did not) and since I said I'd help him out with Burning Down The House (and did not). I had mentioned this a few months ago, but then realized that it was going to be months before I finished the current one... so I immediately stopped talking about it before I dug myself into a third hole. Actually, what would be great would be if the bunch of us all got to Vegas and we made a graphical text adventure with YOU GUYS starring in it! But more on that in a couple more months.

?? -- ???: Code & release 'Art of Heartbreak,' either for the 2003 competition if Ben and I don't get together on a game, or right after that if we do.

How about this?

by James Bond » Wed Mar 05, 2003 7:52 pm

What the Wraith is trying to show is that Marc couldn't help these people, even if he had the gift of omnicients, able to see into the future and become budds with everyone to sty to fix them. I'd say that HA never met AIDS archer in real life, but what the wraith is saying is that even if he *did*, *and* was able to see the future, there is nothing he could have done to change it. But Avenger screws up Wraith's plan by prooving him completely wrong. Unless, of course, you're a total goober like me and fuck them all up. ;)

by Worm2 » Wed Mar 05, 2003 7:29 pm

Well, I guess only a few are in the past. No reason to be so mean Mister Carvey.

by Dana Carvey » Wed Mar 05, 2003 6:50 pm

Worm wrote:I think Wraith was going back to all the different things you could of prevented and done. I mean you created the AIDs archer by not giving a shit in the past you are reliving things that happened in your past.
WRONG!!

If you look at Succubus in the beginning of the game, it clearly states that you have never seen her eyes, thereby proving you did not know her as a gangly teenager and could not have hugged her and told her what a hottie she would grow up into.

by Worm » Wed Mar 05, 2003 6:31 pm

I think Wraith was going back to all the different things you could of prevented and done. I mean you created the AIDs archer by not giving a shit in the past you are reliving things that happened in your past.

Well, The Knight was the only one you could search and see a weapon. When I searched the Archer I didn't see a bow.

by CDJ Groupie » Wed Mar 05, 2003 6:26 pm

Do you still plan on doing The Art of Heartbreak?

;) ;) ;)

by James ;) Bond » Wed Mar 05, 2003 5:56 pm

Right. Ahem. Uh, when I said "Red Wraith Scenes" in my earlier post I was referring to the scenes he makes you go through, like the Succubus scene and the drifter scene and whatnot.
The trip to the store was optional, and so was the scene with Clan Man. Actually, I kinda blew it the first time, because I thought that I was supposed to handle Anthraxia and Clan Man *first*. Actually, I'm not sure if you can just leave without the Clan Man scene or not. And I'm too lazy to go and look. :p
Speaking of Anthraxia, that girl gives me fucking *strokes*. I mean, I keep asking myself questions, such as "what the fuck was she doing in the store? Why did she leave so quickly? And why the *fuck* was she going down a dark alley at *midnight*?" And, of course, the million dollar question: "Holy shit, does she wear that in real life?" 'cause if she doesn't, that means that that the Red Wraith dressed her in it, which means he has leather miniskirts around his secret lare, and then I get an image of the Red Wraith in drag, and... I've got another fucking headache. Damn you, Robb Sherwin! Daaaaamn yoooooooou! ; )

by omg » Wed Mar 05, 2003 4:29 pm

seriosly how do u make blinky!!?
[blinky[does this work?[b/link[

by Ice Cream Jonsey » Wed Mar 05, 2003 4:26 pm

REPLY-O-RAMA!!!
And if I do remember correctly, you *did* put it into the help file; "you can only use the kill command if the NPC is passed out."
Ahhh.... ok. I do feel a bit better about the kill/punch thing, then.

When I first played, I completely missed the trip to the commic store, and had no idea I'd missed anything.
I think the comic store was an optional bit. Either the trip into the store was optional, or the encounter with Klan Man was. I really need to go back and play the game myself to recall correctly.

"Damnit!" a kid shouts, pounding a machine after losing his last life.
The DJs turn the music up."
Ah-heh, a little strange there, neh?
Heh. In a perfect world, that would have been intentional, and commentary on just how routine a bunch of mask-wearing thugs beating one another up was, but yeah. I blew it.

Speaking of the Red Wraith scenes, I have to admit that I really didn't "get" them at first. I mean, I was kind of like "okay, I see that I've done something here, but what does it matter?"
That was the thing: I wanted to get Venger's arch-nemesis in the game, but at the same time I didn't want the game to be about his first encounter with said arch-nemesis. I was at one time hoping to make a trilogy out of ACS ("Suicide Pose" was supposed to be the name of the second one) and have the Red Wraith appear in all three, with the trilogy ending with a final showdown between the HA and the RW. But I nixed that idea to make Fallacy of Dawn.

LOLLORS!! wrote: how did u do that?!?!!!!!! i have 2 gnow
Actually, I don't know if this is Lex or Ben. I was going to make fun of Lex. But then Ben is now back. You're ALL gonna pay.

Worm wrote: I never could pick up the Green Knights sword and leave with it.
That one was intentonal -- in beta-test, Lurd took the sword and used it through his entire play session. I kind of didn't want the PC to have that as his weapon, so I attempted to make it so that there was an "honor amongst thieves" in so much that nobody took anyone else's schtick / weapons. I hope I wrote a conditional statement to that effect, but I may not have.

by Worm2 » Wed Mar 05, 2003 3:08 pm

I recently replayed it and just FUCKING LOVE when you go to war! For the AIDs archer you give him your pipe. For the Father I really quite forget. Though Snowman pissed me off.

I never could pick up the Green Knights sword and leave with it. Oh, and Rad's programmer friend is refered to as she as in "She is unconscious".

by omg » Wed Mar 05, 2003 12:46 pm

omg

how did u do that?!?!!!!!! i have 2 gnow

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