by AArdvark » Tue Aug 31, 2010 6:03 pm
OK. Game received and first half hour played. This gives me as much authority to critique it as any major review website.
That comment by Pinback about never reading the game forums because they will suck your will to live? Yeah, I understand perfectly. While the game was in transit to me I spent some time on the 2K forums. After a while I began to have an unreasoning urge to cancel the order and just delete the demo.
Everyone there was trashing the game! For example:
'Oh, it sucks! It's only half a game!'
'I beat it in ten hours and want my money back.'
'It's not a sandbox game but that's how it was advertised.'
'There's no side quests and things.'
'Wah! I have to buy additional DLC in order to get the whole game.'
Im not going to go into depth about all these complaints. These people, (every last male fifteen year-old that can't play a game with composite video inputs without whining like a little bitch), wanted the game to be something different. They wanted a GTA or a Saint's Row. The 2K designers made something different and they couldn't handle it. So they feel cheated. Well, fuck them and the short attention span they rode in on. I like this game.
This is less of a 'game' and more of a movie with interactive elements, actually. Sure there are car chases and gun fights and a surprising amount of sex. But here's the interesting part, You can only advance through the story. I mean, think of the first Zelda. Sure you could just run around the overworld slashing and burning stuff, but sooner or later you have to go into Dungeon One and move the plot along. That's what this game is. There is no 'choose your outcome' or 'every decision changes the story'. They took all the side quests out in order to keep the focus on the storyline. There's no Freeride mode but there doesn't have to be. It's rolled into the main storyline. You can get into plenty of trouble (if you want to) on the way to your destinations. Which is why I don't understand the non-sandbox thing. I do hope they make an extreme mode though, I like to jump the cars! And not have the stupid cops on me the MICRO-SECOND I do something evil.
Speaking of which; I have to dislike the gang member telepathy thing. If I shoot a gangster all the other gangsters citywide should not know about it instantly. The AI is sort of retarded. But aren't they all though.
Another thing I'm not terribly overjoyed about is the non- action-but-not-a-cut-scene sequence. This is where you need to direct your character someplace that isn't really necessary. Like:
] Walk out of the apartment.
(there's a lot of stuff like this)
They could have done the cut-scene then a fadeout to the exterior of the building. It's one of the things that makes me feel like the game was padded out. To make it play longer. Like buying a king sized candy bar then opening the package and seeing how much smaller the candy is than the package.
I guess there might be collectibles on the way out or something, but it has an overall 'fluff' feel to it.
Gunfights are OK on the PS3 but a mouse has way better aiming control. Plus, on the PC there was a center dot as well as a crossbar (in the last game) so sniping was a lot easier. This could prove challenging if I were to ever play it on hard mode.
It locked up on me the first time I started it. Weird. I thought that only happened on PCs. Had to do a total reset of the machine. Bing Crosby was on the car radio and he kept singing along though. Wonder if they rushed it through the beta testing.[/u]
OK. Game received and first half hour played. This gives me as much authority to critique it as any major review website.
That comment by Pinback about never reading the game forums because they will suck your will to live? Yeah, I understand perfectly. While the game was in transit to me I spent some time on the 2K forums. After a while I began to have an unreasoning urge to cancel the order and just delete the demo.
Everyone there was trashing the game! For example:
'Oh, it sucks! It's only half a game!'
'I beat it in ten hours and want my money back.'
'It's not a sandbox game but that's how it was advertised.'
'There's no side quests and things.'
'Wah! I have to buy additional DLC in order to get the whole game.'
Im not going to go into depth about all these complaints. These people, (every last male fifteen year-old that can't play a game with composite video inputs without whining like a little bitch), wanted the game to be something different. They wanted a GTA or a Saint's Row. The 2K designers made something different and they couldn't handle it. So they feel cheated. Well, fuck them and the short attention span they rode in on. I [u]like[/u] this game.
This is less of a 'game' and more of a movie with interactive elements, actually. Sure there are car chases and gun fights and a surprising amount of sex. But here's the interesting part, You can only advance through the story. I mean, think of the first Zelda. Sure you could just run around the overworld slashing and burning stuff, but sooner or later you have to go into Dungeon One and move the plot along. That's what this game is. There is no 'choose your outcome' or 'every decision changes the story'. They took all the side quests out in order to keep the focus on the storyline. There's no Freeride mode but there doesn't have to be. It's rolled into the main storyline. You can get into plenty of trouble (if you want to) on the way to your destinations. Which is why I don't understand the non-sandbox thing. I do hope they make an extreme mode though, I like to jump the cars! And not have the stupid cops on me the MICRO-SECOND I do something evil.
Speaking of which; I have to dislike the gang member telepathy thing. If I shoot a gangster all the other gangsters citywide should not know about it instantly. The AI is sort of retarded. But aren't they all though.
Another thing I'm not terribly overjoyed about is the non- action-but-not-a-cut-scene sequence. This is where you need to direct your character someplace that isn't really necessary. Like:
] Walk out of the apartment.
(there's a lot of stuff like this)
They could have done the cut-scene then a fadeout to the exterior of the building. It's one of the things that makes me feel like the game was padded out. To make it play longer. Like buying a king sized candy bar then opening the package and seeing how much smaller the candy is than the package.
I guess there might be collectibles on the way out or something, but it has an overall 'fluff' feel to it.
Gunfights are OK on the PS3 but a mouse has way better aiming control. Plus, on the PC there was a center dot as well as a crossbar (in the last game) so sniping was a lot easier. This could prove challenging if I were to ever play it on hard mode.
It locked up on me the first time I started it. Weird. I thought that only happened on PCs. Had to do a total reset of the machine. Bing Crosby was on the car radio and he kept singing along though. Wonder if they rushed it through the beta testing.[/u]