by rld » Mon Oct 11, 2010 11:13 am
If you're talking about additional character variables for the player, there are of course a number of options - in addition to the included character variables (HP, MP, STR, INT) you can use any of the 'generic' variables A-Z, A2-Z2 to represent whatever aspects of the player character you want.
Non-player creatures do indeed appear to have an MP value, but since it isn't settable from the editor, there is no simple way to assign values to creatures for this characteristic. In addition, nothing about the game engine uses a creature's MP value for anything, so for this to be useful, we would have to figure out what a creature's MP value might be used for in combat or other aspects of the game.
If you're talking about additional character variables for the player, there are of course a number of options - in addition to the included character variables (HP, MP, STR, INT) you can use any of the 'generic' variables A-Z, A2-Z2 to represent whatever aspects of the player character you want.
Non-player creatures do indeed appear to have an MP value, but since it isn't settable from the editor, there is no simple way to assign values to creatures for this characteristic. In addition, nothing about the game engine uses a creature's MP value for anything, so for this to be useful, we would have to figure out what a creature's MP value might be used for in combat or other aspects of the game.