by Ice Cream Jonsey » Wed Mar 05, 2003 10:49 pm
James Bond wrote:How about Magic Jar? Did that regenerate into a different game or something?
Oh wow, that's a serious blast from the past.
Just so everyone knows what we're talking about: after I put CDJ in the 1999 competition, I created a little webpage for it on my Geocities site. I had decided what I wanted my next game to be, and it was going to be based on the Dungeons and Dragons spell called "Magic Jar." Magic Jar is a spell that basically revolves around possession: you have a gem or a crystal or something that one's "soul" goes into, and from there you'd (if you were the caster) be able to hop into another body... displacing the soul that was in that body into the jar. Anyway, the beginning of the game would relate how a bunch of adventurers went to stop a wizard and (here my memory gets a little fuzzy) either the wizard casts magic jar and displaces the player character, or else the player character does it and his body dies. Either way, there is a cave-in and the PC is trapped in a gem.
A bunch of years pass until there is an earthquake, and a single spider gets down to where the gem is. You basically possess the spider and then a bunch of different animals until you can get yourself into a freshly killed body. From *there*, you'd go get yourself a heaping of revenge on the wizard you were trying to whack all those years ago.
Anyway, I made the mistake of advertising the game way, waaaaay before I was ready. It could still be an alright game, I guess, but at the time there was a lot of people in the IF community who didn't like games set in a lazy / D&D fantasy setting, so much to the point where they wouldn't even play it if it looked like that was the genre that the game was in. I eventually took the game down from the page, and now I am firmly in the "don't mention your game as anything but "my work-in-progress" camp. Luckily for me, I didn't announce that I was working on it on raif or anything.
To answer your question, I don't currently have any plans for that game, JB. In retrospect, it'd probably make a better first-person perspective game, or Morrowind mod or something than it would a text game. Good job remembering that one, though. I had a bit of a flashback when I saw your message. Heh.
[quote="James Bond"]How about Magic Jar? Did that regenerate into a different game or something?[/quote]
Oh wow, that's a serious blast from the past.
Just so everyone knows what we're talking about: after I put CDJ in the 1999 competition, I created a little webpage for it on my Geocities site. I had decided what I wanted my next game to be, and it was going to be based on the Dungeons and Dragons spell called "Magic Jar." Magic Jar is a spell that basically revolves around possession: you have a gem or a crystal or something that one's "soul" goes into, and from there you'd (if you were the caster) be able to hop into another body... displacing the soul that was in that body into the jar. Anyway, the beginning of the game would relate how a bunch of adventurers went to stop a wizard and (here my memory gets a little fuzzy) either the wizard casts magic jar and displaces the player character, or else the player character does it and his body dies. Either way, there is a cave-in and the PC is trapped in a gem.
A bunch of years pass until there is an earthquake, and a single spider gets down to where the gem is. You basically possess the spider and then a bunch of different animals until you can get yourself into a freshly killed body. From *there*, you'd go get yourself a heaping of revenge on the wizard you were trying to whack all those years ago.
Anyway, I made the mistake of advertising the game way, waaaaay before I was ready. It could still be an alright game, I guess, but at the time there was a lot of people in the IF community who didn't like games set in a lazy / D&D fantasy setting, so much to the point where they wouldn't even play it if it looked like that was the genre that the game was in. I eventually took the game down from the page, and now I am firmly in the "don't mention your game as anything but "my work-in-progress" camp. Luckily for me, I didn't announce that I was working on it on raif or anything.
To answer your question, I don't currently have any plans for that game, JB. In retrospect, it'd probably make a better first-person perspective game, or Morrowind mod or something than it would a text game. Good job remembering that one, though. I had a bit of a flashback when I saw your message. Heh.