by rld » Tue Nov 23, 2010 1:34 pm
Interesting side note here that I discovered while tinkering around with the Ultima II remake game:
The size of the viewport in worldmap regions limits the actions of creatures to those that are visible to the player. For instance, if you have a stationary enemy creature shooting at you, and you move away from it so that it is one tile 'offscreen', it will not continue to fire at the player. Only creatures within the 11x9 window are activated each turn, so once a creature goes offscreen, it is frozen until the player moves within visible range of it again.
However, the player is not necessarily so limited. If you are using a 'cone' or 'stream' distance weapon, the effects of this weapon are not limited to the 11x9 viewport. If you set the weapon range to a large enough number (16 is the max), it is perfectly possible for the player to 'blast' offscreen enemies, sight unseen, simply by pointing the weapon in the right direction.
Interesting side note here that I discovered while tinkering around with the Ultima II remake game:
The size of the viewport in worldmap regions limits the actions of creatures to those that are visible to the player. For instance, if you have a stationary enemy creature shooting at you, and you move away from it so that it is one tile 'offscreen', it will not continue to fire at the player. Only creatures within the 11x9 window are activated each turn, so once a creature goes offscreen, it is frozen until the player moves within visible range of it again.
However, the player is not necessarily so limited. If you are using a 'cone' or 'stream' distance weapon, the effects of this weapon are not limited to the 11x9 viewport. If you set the weapon range to a large enough number (16 is the max), it is perfectly possible for the player to 'blast' offscreen enemies, sight unseen, simply by pointing the weapon in the right direction.