Minecraft

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Topic review
   

Expand view Topic review: Minecraft

by RetroRomper » Sat Jan 01, 2011 1:54 am

Minecraft has the distinction of being the third game I've played over the midnight mark into a new year...

1994 into 1995 - Legend of Zelda: A Link to the Past
1999 into 2000 - Asheron's Call
2010 into 2011 - Minecraft

And the first one to be done so with alcohol.

by Garth » Wed Dec 08, 2010 1:28 pm

I've played it quite a bit over the past year. The special offer if you buy it while it is in alpha was so cheap I couldnt pass it up so I never actually tried the free version. I hear it really sucks.

After playing for quite a long time, building all kinds of wonders , roads, canals, endless mines and minecart stations, floating cities, underground cities, underwater cities, and other stuff in my world as well as just playing new worlds in survival mode and overwriting them when they get old... after all that single player is pretty boring to me now.

Multiplayer can be a whole different kind of game with the right people. A private server with a good sized group of friends like you all have here is definitely the way to go. But only alpha server is worth hosting since it has most of the major mulitplayer bugs sorted out and is continously being updated.

Theres lotsa cool new features planned for Multiplayer Alpha in the future, my favorite one being the addition of a special mode for servers in which the host and anyone he gives the power to can create a persistant RPG environment with built in dialog, quests, npcs, and indestructible dungeons/buildings [i.e. for making puzzles and permanent towns and such]. I'm basically waiting for that now. It will probably be a while before that comes though.

Some servers already have a headstart on that with player made mods allowing such things as readable/writable books, permanent towns which tell you what town your arriving in when you enter them, and a few simple quests and puzzles you can do when you log in their server. But they arent enough for me. I want the official support for it with all the bells and whistles. So till then I'll keep murdering people in fonline: 2238 for shits and giggles. >:D

Re: Unimpressive

by Finsternis » Sun Nov 28, 2010 10:16 am

Tdarcos wrote: if by nothing but the tediously slow performance I'm seeing.
Um, you do know about something called "lag" on the internet, right? Also, the free/public servers are swamped with players. The local game runs plenty fast.
Tdarcos wrote:plus uses WASD for the move keys and can't be reassigned to the arrows
I agree that's a minor annoyance, but the game is in Alpha and being developed by two guys. There are constant improvements and bug fixes. I'm sure key remapping will be along at some point. I didn't like it at first but got used to it pretty fast. I just use the mouse to aim and press w to go forward. I don't even use a/s/d.
Tdarcos wrote:Way, way, way too slow. So slow as to be unplayable and uninteresting.
If speed is your major concern, it's a non-issue.

Also, be aware that the free online version is a VERY old version, not being developed anymore, and lacking a huge number of enhancements that the local version has.

Unimpressive

by Tdarcos » Sat Nov 27, 2010 7:28 pm

To get a taste for the game I tried the free version which uses Java and runs in the browser.

I am singularly unimpressed, if by nothing but the tediously slow performance I'm seeing. For a game with such weak graphics runs so slowly, plus uses WASD for the move keys and can't be reassigned to the arrows, I find the game "mene, mene, tekel upharsin" - Daniel 5:25 which translates as "you have been judged and found wanting".

Way, way, way too slow. So slow as to be unplayable and uninteresting.

by Finsternis » Fri Nov 26, 2010 5:56 pm

For anyone wondering why people think Minecraft is so cool...

1) Start Minecraft and login (you have to buy the game for $10 first, worth every penny)
2) Click on Multiplayer
3) Enter "Raddafiskie.com"
4) Press "T"
5) Type "/warp att1"
6) That is all.

by Finsternis » Fri Oct 08, 2010 8:53 pm

pinback wrote:What is the point, I ask you, Jarvis K. Finsternis?!?!
Because it's there.

Because it's fun.

Because sandboxes are awesome, there's shit to find, because it's an infinite and random universe to explore and mold however you want. Because it's way more creative and interesting than most games out there these days.

by pinback » Fri Oct 08, 2010 4:05 pm

Because what is the point?

What is the point, I ask you, Jarvis K. Finsternis?!?!

by Finsternis » Fri Oct 08, 2010 3:29 pm

Why isn't everyone talking about Minecraft? Waaaaahhh!!

My underground empire is built directly above a massive series of natural caves leading down all the way to the bedrock. It's a mess of twisty, confusing, passageways, waterfalls, and minerals. I'm constantly getting lost exploring it and discovering new places I haven't found. I have wheat fields, glass walls, a hot tub, and all kinds of stuff.

by hygraed » Mon Oct 04, 2010 1:23 pm

Finsternis wrote:I think I figured out the daytime bomb thing.

Some monsters can survive the sun - spiders, for example. One of those monsters is a walking green stick that looks kind of like a mobile stalk of broccoli. I'm not sure if they're the ones that explode, but they can survive in the daylight and they're kind of hard to spot because their color kind of camouflages them against grass. They will definitely chase you.

I'm working on making a bow and arrows so I have some ranged defense. BTW, there is so much more to the game - mine carts and tracks, electrical circuits (switches, gates, levers, indicator lights), pressure plates, TNT, and so on. You can make landmines with a pressure plate and TNT. You can make a demolition system with some "wires", TNT, and a switch. You can even make a record player. Very cool.
The green things are called creepers, and they are indeed the ones that explode.

Some guy made a working 16-bit computer out of Minecraft blocks:
http://www.rockpapershotgun.com/2010/09 ... -hardware/

by Finsternis » Sun Oct 03, 2010 9:00 pm

I think I figured out the daytime bomb thing.

Some monsters can survive the sun - spiders, for example. One of those monsters is a walking green stick that looks kind of like a mobile stalk of broccoli. I'm not sure if they're the ones that explode, but they can survive in the daylight and they're kind of hard to spot because their color kind of camouflages them against grass. They will definitely chase you.

I'm working on making a bow and arrows so I have some ranged defense. BTW, there is so much more to the game - mine carts and tracks, electrical circuits (switches, gates, levers, indicator lights), pressure plates, TNT, and so on. You can make landmines with a pressure plate and TNT. You can make a demolition system with some "wires", TNT, and a switch. You can even make a record player. Very cool.

by Finsternis » Sun Oct 03, 2010 4:21 pm

The "bombs" are monsters. Did you perhaps notice that at night, monsters come out? If there is a "point" to the game, it's survival. That's why you build houses - so you can lock yourself in at night so the monsters don't get you. Keep your eye on the sun. When it starts getting dark, run like hell for home (the sun sets pretty fast). Don't fight the monsters. Some of them blow up, as you discovered, and even with a good sword and some armor, you will either die or take so much damage you'll spend two days just growing/finding food to heal.

As for the crafting, it depends on what you consider fun. I don't find discovering recipes on my own to be that fun, So I just look 'em up on minepedia.

Random tips:

1) My recommendation is that the first recipes you look up (besides the obvious tools like axes and pickaxes, shovels, etc) are torches, doors, (large) chests, and the furnace.

2) Note that you can regain health by eating, either stuff you find, stuff you kill and cook, or stuff you grow.

3) Use the chests as a bank to store stuff in so if you die, you don't have to start all over. Keep all your most rare stuff in there when you're not using it. When you die, you lose all the stuff you had on you. It does stick around for a short while if you an get back to your death spot fast enough.

4) For me the most fun is discovery. Since the world is a) procedurally generated, b) completely random, and c) infinite, you can just head off and explore aboveground, or pick a cliff wall and start tunneling. Just don't get lost! You can discover some really cool shit underground in addition to useful ores. It's great when you're just tunneling along and all of a sudden you break into a huge underground cavern with a giant waterfall, or lava pools, diamonds, etc.

5) DON'T GO OUT AT NIGHT. Use the time to craft stuff, or else starting tunneling indoors to expand your home and/or discover shit.

6) As for homes, building square houses is very dull. For the first day, just find enough wood to make a crafting table and a door, tunnel a short way into a cliff or whatever, install the door, and cower inside for the night. On the second day, explore to find some amazing location for your home - a natural feature like giant cliff/cave or whatever. It's WAY easier (and more aesthetically pleasing) to carve your home out of an existing mountain than to build a castle. Make sure there's water nearby for farming. The terrain generation engine is *awesome*. If the world you created doesn't have anything interesting nearby, just delete it and make another one. Soon enough you'll find some feature that makes you go "WHOA - I'ma build my house THERE!"

7) Craft and place tons of stairs. This makes getting up and down in your house MUCH faster than jumping. It's a very vertical game.

8) Take advantage of the "no gravity" thing. I just built a walkway from my mountaintop home to the top of another mountain.

9) Make and carry tons of torches. Placed around your home, they keep monsters away (I think) and provide light. They are also absolutely required for tunneling/underground exploring. Also, always carry a workbench and a bunch of wood and stone. You never know when you'll need a new pickaxe or whatever. BTW, workbenches are portable. if you destroy your workbench it turns into an object you can grab and put in your inventory.

10) If your home is far from your spawn point, build and stock a little shelter right there in case you respawn there and don't have time to get home before nightfall. You can also clear/build a nice straight, smooth path from spawn point to your front door so you can find your way easily and don't have to detour all over while you're naked.

11) Go to youtube and watch some of the ten thousand "how to do <x> in Minecraft" videos. They're often very helpful. I've discovered a lot of shit that way. Did you know you can make glass, for example?

Tips from others are welcome - especially if you can figure out how to change your spawn point.

by pinback » Sun Oct 03, 2010 2:43 pm

Let me just ask this:

Is part of the fun learning what you can craft, or should I just go on a website and learn all the various shit you can build?

by Ice Cream Jonsey » Sun Oct 03, 2010 10:39 am

You can just hurl bombs at people from miles away? haha, I may have to get into this.

Nice house, otherwise, Pinback. I expect it to be a bag of rubble the next time you log in. I like the ocean view, though.

by pinback » Sun Oct 03, 2010 10:00 am

Here's a house I built on the side of a hill.

Image

Here's the inside of the house.

Image

Here's the view out the back door of the house:

Image

This took about a half hour, since every few minutes or so a random, unseen bomb would explode and kill me and send parts of the house flying.

No, yeah. Great game. I can totally see what all the fuss is about. U CAN MAKE SQUARE HOUSES AND ASPLODE!!!

Emperor?? CLOTHES???

by Finsternis » Sat Oct 02, 2010 11:44 pm

It's Midnight your time! Yesterday you said you'd get right on it! Where are my screenshots???

by Finsternis » Sat Oct 02, 2010 8:26 pm

Ice Cream Jonsey wrote:Let's have the screenshots, Ben.
You too, shorty.

by Ice Cream Jonsey » Sat Oct 02, 2010 1:30 pm

This will give us a good chance to criticize Pinback for home design choices that he made in a virtual environment. I think this has the possibility to get very personal very quickly.

Let's have the screenshots, Ben.

by Finsternis » Sat Oct 02, 2010 12:36 pm

pinback wrote:(A contract I signed with Finsternis.)

(IN BLOOD!!!!!)
And I expect to see screenshots of your amazing epic abode later this evening!

by Finsternis » Sat Oct 02, 2010 12:35 pm

Well, it's not really a game. It's a virtual sandbox. There's no goal, no timer, nothing specific to accomplish. It's easy to jump in for a couple minutes, fuck around, and quit. It's a great app when you only have 20 minutes for fun.

by Ice Cream Jonsey » Sat Oct 02, 2010 12:21 pm

I'm missing out on a ton of shit because of the time I am taking to finish this text game. When I am done, I have to catch up on four and a half years of entertainment, plus the new Civ game.

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