by Ice Cream Jonsey » Wed Jan 23, 2008 5:58 pm
hygraed wrote:A ton of people over at Something Awful are bitching and moaning about how he gave a poor review to a game he enjoyed and how he didn't put enough time into playing the game to be able to give it a proper review.
Fuck those people.
With you on this. Aside from the fact that the average "goon" is a groupthinking shithead, I absolutely don't get the mindset that demands a reviewer finish an 80 hour game, when he's able to tell relatively quickly that:
1) The game sucks
2) The game is not the reviewer's cup of tea
Reviewing video games are a completely new thing, so why try to shoehorn them into old media? I haven't seen the thread you are referring to, hygraed, but I would imagine that if it gets long enough someone is going to say, "Would you trust a movie reviewer if he walked out in the first fifteen minutes???" You hardly need me to say that there is a bit of difference between an interactive game that could take up to two work weeks to complete, and a 90 minute movie that is going to keep advancing forward while you just sit back in your chair slugging down gumm-worms.
Every game should absolutely bring its best shit in the first few scenes. Consistently, games fail to do that. Worm told me, for the thing I am working on, that, "Maybe surviving a bear attack is not the best way to start things off." This was great advice, because in the real world you're going to lose your audience if the stuff at the beginning isn't great. If the Witcher isn't entertaining to the ZP Guy after a week of playing it, then fuck The Witcher.
(Though I still plan on getting The Witcher - if I let the opinion of game revwiewers in general determine whether or not I get a game, I'd never get any games.)
Right on the title screen it says "FIRST IMPRESSIONS" and he even alluded to that fact later in the review, explicitly stating that this review was based on the couple hours of the game he played before he got bored. If he had presented it as a full review of a game he was able to more or less fully experience when in fact he had not, the complainers might have a case. As it is, though, he lays all of his cards on the table and says "I got bored two hours in so here's what I thought of the first two hours of the game."
The other thing that separates him from the average game journalist is that he has some actual work to get done when he's finished with the game in order to get that review up. It's not just a matter of consulting the old standard PC Game Writing Manual, which has you start off with a shitty pun based on the game's title, a horrible anecdote that would not be funny under any circumstances, followed by a poor re-telling of the game's plot, the theft of all the game's good jokes and a number ranging from 7 to 9. The ZP Guy has to get animating.
I'm surprised he doesn't get hate from not only fanboys of whatever game he's rightfully slamming that week but game reviewers in general, seeing how he's one of the few that can actually fucking DO something.
[quote="hygraed"]A ton of people over at Something Awful are bitching and moaning about how he gave a poor review to a game he enjoyed and how he didn't put enough time into playing the game to be able to give it a proper review.
Fuck those people.
[/quote]
With you on this. Aside from the fact that the average "goon" is a groupthinking shithead, I absolutely don't get the mindset that demands a reviewer finish an 80 hour game, when he's able to tell relatively quickly that:
1) The game sucks
2) The game is not the reviewer's cup of tea
Reviewing video games are a completely new thing, so why try to shoehorn them into old media? I haven't seen the thread you are referring to, hygraed, but I would imagine that if it gets long enough someone is going to say, "Would you trust a movie reviewer if he walked out in the first fifteen minutes???" You hardly need me to say that there is a bit of difference between an interactive game that could take up to two work weeks to complete, and a 90 minute movie that is going to keep advancing forward while you just sit back in your chair slugging down gumm-worms.
Every game should absolutely bring its best shit in the first few scenes. Consistently, games fail to do that. Worm told me, for the thing I am working on, that, "Maybe surviving a bear attack is not the best way to start things off." This was great advice, because in the real world you're going to lose your audience if the stuff at the beginning isn't great. If the Witcher isn't entertaining to the ZP Guy after a week of playing it, then fuck The Witcher.
(Though I still plan on getting The Witcher - if I let the opinion of game revwiewers in general determine whether or not I get a game, I'd never get any games.)
[quote]Right on the title screen it says "FIRST IMPRESSIONS" and he even alluded to that fact later in the review, explicitly stating that this review was based on the couple hours of the game he played before he got bored. If he had presented it as a full review of a game he was able to more or less fully experience when in fact he had not, the complainers might have a case. As it is, though, he lays all of his cards on the table and says "I got bored two hours in so here's what I thought of the first two hours of the game."[/quote]
The other thing that separates him from the average game journalist is that he has some actual work to get done when he's finished with the game in order to get that review up. It's not just a matter of consulting the old standard PC Game Writing Manual, which has you start off with a shitty pun based on the game's title, a horrible anecdote that would not be funny under any circumstances, followed by a poor re-telling of the game's plot, the theft of all the game's good jokes and a number ranging from 7 to 9. The ZP Guy has to get animating.
I'm surprised he doesn't get hate from not only fanboys of whatever game he's rightfully slamming that week but game reviewers in general, seeing how he's one of the few that can actually fucking DO something.