by pinback » Tue Mar 08, 2011 8:53 am
I replied to this over email, but perhaps there's something to be gained by posting it here, too:
Very well-written piece, Robb. I'm glad that was the subject you chose, as you are definitely leading the way in terms of NPC interaction in text games. Though I did find it funny that you said "words are all we have", when in fact you yourself use pictures, and in some cases even music, in an attempt to bring characters to life. THAT'LL BE OUR SECRET.
I would add that, for me, interesting conversations are not enough to bring enough depth to a character to want to bother doing anything but "lawmowing" (great term!) the conversation options to get to the next scene. What is key for me is that the character must also DO things that don't have anything to do with you.
The best NPCs I ever saw were in Infocom's "Cutthroats". Not because they had great dialogue, but because they would talk to you, and then tell you to meet them somewhere at a certain time, and then leave, and then go do other things, and then meet you on time, but not a minute before. At that point, I'll listen to what they have to say.
Thank you for your time.
I replied to this over email, but perhaps there's something to be gained by posting it here, too:
Very well-written piece, Robb. I'm glad that was the subject you chose, as you are definitely leading the way in terms of NPC interaction in text games. Though I did find it funny that you said "words are all we have", when in fact you yourself use pictures, and in some cases even music, in an attempt to bring characters to life. THAT'LL BE OUR SECRET.
I would add that, for me, interesting conversations are not enough to bring enough depth to a character to want to bother doing anything but "lawmowing" (great term!) the conversation options to get to the next scene. What is key for me is that the character must also DO things that don't have anything to do with you.
The best NPCs I ever saw were in Infocom's "Cutthroats". Not because they had great dialogue, but because they would talk to you, and then tell you to meet them somewhere at a certain time, and then leave, and then go do other things, and then meet you on time, but not a minute before. At that point, I'll listen to what they have to say.
Thank you for your time.