by Ice Cream Jonsey » Fri Apr 01, 2011 11:14 pm
Flack wrote:01. Ms. Pac-Man. Why? Because the emulation of Ms. Pac-Man is pretty damn good on the 48-in-1 board. The only bad thing about selling a Ms. Pac-Man at this point is, due to the popularity of the 48/60-in-1 boards, Ms. Pac-Men cabinets aren't worth nearly what they were a couple of years ago. I used to watch these cabinets go for $800 regularly; now they bring roughly half that. Another reason I'd dump it? No special controls required. It's not like a driving game or anything that requires a unique controllers.
Your logic is flawless and spot-on.
I do like that this thread has evolved in nature to a more general one that attempts to answer the question:
What is an arcade game worth? And yeah, of all the games on that 48-in-1, Ms. Pac-Man is done very well. There wouldn't be much of a drop-off.
The Ms. Pac game I have includes a kit that lets it play Pac-Man, Ms. Pac-Man, Super Pac-Man, Pengo, Space Invaders, Pac-Man Plus and then a bunch of weird Pac mazes that I don't do much with. So I'd be losing all those. But yeah, the lack of special controls is a point
against it.
02. Spy Hunter. Owning a Spy Hunter is like owning a boat; arcade collectors are only happy when they buy one, and when they sell one. Every other day you own one is misery. I'm surprised ICJ doesn't shed real tears every day just knowing that at any moment that think could break. Don't get me wrong -- Spy Hunter is a cool game, and most console and computer ports of Spy Hunter are so terribly awful that it should be illegal to even call them Spy Hunter, but I file it under the same category as Tron and Pole Position. I like playing all three of those games, but I refuse to own any of them as they unbelievably fragile and I don't don't like any of them enough to invest the time and money into keeping them running. Instead, I let my friends buy them, and I play theirs. Hey, on second thought, hang onto this one so I can play it at your house.
These are the truest words ever written about Spy Hunter.
The current problem with mine is that I get an awfully loud static sound from it when I turn it on. If the marquee light is out it seems to go away (I think, I'd have to be sure). So when I do turn it on, there's this damnable CRACKLE SPATTER CRACKLE stuff that sounds like you opened a gate from hell. I really have to fix that.
03. Mr. Do! This is a selfish rather than a technical reason. I've never "got" this game. It's like Dig Dug on acid. I really don't even understand how to play it or what the rules are. Plus, it's on the 48-in-1 board, so you actually have two copies of a game I don't care for.
This one has a high score mod, so it saves the top 10 scores. I should also note that when I brought it down the stairs initially, I broke the thing. The bottom fell out and wires were stretched and slashed. I spent 11 hours trying to fix it on a Saturday, and then 6 on the following Sunday before I finally bypassed the interlock switch on the door. I think I learned more about arcade games that weekend than any other previous. Anyway, I need to gorilla-glue the bottom of the cab together. It's sturdy and everything (psh) but currently, in its current configuration, it, ah, can't go up. :/
04. Gyruss. I actually really like Gyruss, even though I'm not all that good at it anymore. I don't know how the emulation is on the 48-in-1 is so I can't speak to that, but as long as you have an 8-way stick in your machine, at least the controls shouldn't be too bad.
Gyruss plays well, but the sound is awful! Very staticky. Half the reason to have it is for that sweet stereo sound, and they cock it up on the 48-in-1.
Christ, if it wasn't for Donkey Kong, Galaga, Qix, BurgerTime, Frogger, Mappy, Juno First and Time Pilot, I'd give that the heave-ho.
[quote="Flack"]01. Ms. Pac-Man. Why? Because the emulation of Ms. Pac-Man is pretty damn good on the 48-in-1 board. The only bad thing about selling a Ms. Pac-Man at this point is, due to the popularity of the 48/60-in-1 boards, Ms. Pac-Men cabinets aren't worth nearly what they were a couple of years ago. I used to watch these cabinets go for $800 regularly; now they bring roughly half that. Another reason I'd dump it? No special controls required. It's not like a driving game or anything that requires a unique controllers.[/quote]
Your logic is flawless and spot-on.
I do like that this thread has evolved in nature to a more general one that attempts to answer the question: [i]What is an arcade game worth?[/i] And yeah, of all the games on that 48-in-1, Ms. Pac-Man is done very well. There wouldn't be much of a drop-off.
The Ms. Pac game I have includes a kit that lets it play Pac-Man, Ms. Pac-Man, Super Pac-Man, Pengo, Space Invaders, Pac-Man Plus and then a bunch of weird Pac mazes that I don't do much with. So I'd be losing all those. But yeah, the lack of special controls is a point [i]against[/i] it.
[quote]02. Spy Hunter. Owning a Spy Hunter is like owning a boat; arcade collectors are only happy when they buy one, and when they sell one. Every other day you own one is misery. I'm surprised ICJ doesn't shed real tears every day just knowing that at any moment that think could break. Don't get me wrong -- Spy Hunter is a cool game, and most console and computer ports of Spy Hunter are so terribly awful that it should be illegal to even call them Spy Hunter, but I file it under the same category as Tron and Pole Position. I like playing all three of those games, but I refuse to own any of them as they unbelievably fragile and I don't don't like any of them enough to invest the time and money into keeping them running. Instead, I let my friends buy them, and I play theirs. Hey, on second thought, hang onto this one so I can play it at your house.[/quote]
These are the truest words ever written about Spy Hunter.
The current problem with mine is that I get an awfully loud static sound from it when I turn it on. If the marquee light is out it seems to go away (I think, I'd have to be sure). So when I do turn it on, there's this damnable CRACKLE SPATTER CRACKLE stuff that sounds like you opened a gate from hell. I really have to fix that.
[quote]03. Mr. Do! This is a selfish rather than a technical reason. I've never "got" this game. It's like Dig Dug on acid. I really don't even understand how to play it or what the rules are. Plus, it's on the 48-in-1 board, so you actually have two copies of a game I don't care for. [/quote]
This one has a high score mod, so it saves the top 10 scores. I should also note that when I brought it down the stairs initially, I broke the thing. The bottom fell out and wires were stretched and slashed. I spent 11 hours trying to fix it on a Saturday, and then 6 on the following Sunday before I finally bypassed the interlock switch on the door. I think I learned more about arcade games that weekend than any other previous. Anyway, I need to gorilla-glue the bottom of the cab together. It's sturdy and everything (psh) but currently, in its current configuration, it, ah, can't go up. :/
[quote]04. Gyruss. I actually really like Gyruss, even though I'm not all that good at it anymore. I don't know how the emulation is on the 48-in-1 is so I can't speak to that, but as long as you have an 8-way stick in your machine, at least the controls shouldn't be too bad.[/quote]
Gyruss plays well, but the sound is awful! Very staticky. Half the reason to have it is for that sweet stereo sound, and they cock it up on the 48-in-1.
Christ, if it wasn't for Donkey Kong, Galaga, Qix, BurgerTime, Frogger, Mappy, Juno First and Time Pilot, I'd give that the heave-ho.