by rld » Wed Aug 10, 2011 1:58 pm
A previous version of the ACK mega patch fixed (as far as I know) the touch macro feature, and allowed it to be triggered by either a ranged attack or melee attack, where previously only a melee attack would trigger it.
Another issue is that currently the touch macro will only be triggered when the attack actually does damage to the player. This means that if you have good armor, the touch macro will never fire, which may or may not be desirable depending on what you are trying to do.
Especially with a ranged attack, if you have a creature trying to cast a spell on the player using the touch macro, or if you are using the touch macro to implement some other event (like the player being captured), you don't necessarily want armor to be able to protect the player from it.
So, I am thinking about changing the behavior in the next patch to allow the touch macro to trigger whether or not damage is inflicted. This would also mean that the creature would not have a chance to 'miss' based on skill when triggering a touch macro.
The 'hit' message would still be displayed for attacks that do damage, followed by whatever message (if any) the touch macro displays.
For attacks that do not do damage, I would like to remove the 'miss' message if and only if a touch macro is triggered, so if a creature is set up with a damage=0 attack that is *only* meant for triggering a touch macro, there are no unneeded messages displayed.
A previous version of the ACK mega patch fixed (as far as I know) the touch macro feature, and allowed it to be triggered by either a ranged attack or melee attack, where previously only a melee attack would trigger it.
Another issue is that currently the touch macro will only be triggered when the attack actually does damage to the player. This means that if you have good armor, the touch macro will never fire, which may or may not be desirable depending on what you are trying to do.
Especially with a ranged attack, if you have a creature trying to cast a spell on the player using the touch macro, or if you are using the touch macro to implement some other event (like the player being captured), you don't necessarily want armor to be able to protect the player from it.
So, I am thinking about changing the behavior in the next patch to allow the touch macro to trigger whether or not damage is inflicted. This would also mean that the creature would not have a chance to 'miss' based on skill when triggering a touch macro.
The 'hit' message would still be displayed for attacks that do damage, followed by whatever message (if any) the touch macro displays.
For attacks that do not do damage, I would like to remove the 'miss' message if and only if a touch macro is triggered, so if a creature is set up with a damage=0 attack that is *only* meant for triggering a touch macro, there are no unneeded messages displayed.