by Flack » Fri Aug 12, 2011 2:59 pm
Oh yeah, Cinemaware definitely lived up to their name. According to Wikipedia, they released the following titles:
Defender of the Crown (swashbuckling movies; 1986, Apple IIGS, Amiga, Atari ST, Commodore 64, NES, ZX Spectrum, Amstrad CPC, DOS, Macintosh)
S.D.I. (Cold war era space drama; 1986, Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, DOS, Macintosh)
The King of Chicago (inspired by mob movies; 1987, Apple IIGS, Amiga, Atari ST, DOS, Macintosh)
Sinbad and the Throne of the Falcon (Sinbad and Arabian nights movies; 1987, Apple IIGS, Amiga, Atari ST, Commodore 64, DOS)
The Three Stooges (The Three Stooges movies; 1987, Apple IIGS, Amiga, Commodore 64, DOS, NES)
Rocket Ranger (1950s science fiction serials; 1988, Apple IIGS, Amiga, Commodore 64, DOS, NES)
TV Sports: Football (1988, Amiga, Atari ST, Commodore 64, DOS)
Lords of the Rising Sun (Japanese Samurai movies; 1988, Amiga, Atari ST, DOS)
It Came from the Desert (1950s science fiction/monster movies; 1989, Amiga, Atari ST, Mega Drive, Turbo Grafx 16, DOS)
The Kristal (1989, Amiga, Atari ST, DOS)
TV Sports: Baseball (1989, Amiga)
TV Sports: Basketball (1990, Amiga, DOS)
Antheads: It Came from the Desert 2 (1990, Amiga)
Wings (World War I movies; 1990, Amiga)
TV Sports: Boxing (1991, Amiga, DOS)
There are several on that list that don't ring a bell with me at all (most of the non-C64 releases, other than "It Came From the Desert" which I played on our PC). I don't remember any of the TV Sports releases, or Wings (which appears to have been for the Amiga only).
One thing the modern versions of these games have hopefully alleviated is the loading times. The Three Stooges for the Commodore spanned many floppy disks, and I remember it taking somewhere like 10 minutes before you actually made it to any of the mini-games. I think their style of story telling may have been a little too advanced for some of the older 8-bit machines. In Defender of the Crown, the vast majority of your time was spend waiting on the drive to load. And, unfortunately, the copy protection on most Commodore Cinemaware titles was incompatible with the fast loading cartridges of the time.
In a way, some of those games were not unlike Interactive Fiction -- not just in the way you mentioned (marketing), but in how there was a story, then you performed some action, and then the story continued based on your action. The obvious difference being, instead of typing in PERFORM BADLY AT JOUSTING, I got to actually do that with the joystick.
Oh yeah, [b]Cinema[/b]ware [i]definitely[/i] lived up to their name. According to Wikipedia, they released the following titles:
Defender of the Crown (swashbuckling movies; 1986, Apple IIGS, Amiga, Atari ST, Commodore 64, NES, ZX Spectrum, Amstrad CPC, DOS, Macintosh)
S.D.I. (Cold war era space drama; 1986, Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, DOS, Macintosh)
The King of Chicago (inspired by mob movies; 1987, Apple IIGS, Amiga, Atari ST, DOS, Macintosh)
Sinbad and the Throne of the Falcon (Sinbad and Arabian nights movies; 1987, Apple IIGS, Amiga, Atari ST, Commodore 64, DOS)
The Three Stooges (The Three Stooges movies; 1987, Apple IIGS, Amiga, Commodore 64, DOS, NES)
Rocket Ranger (1950s science fiction serials; 1988, Apple IIGS, Amiga, Commodore 64, DOS, NES)
TV Sports: Football (1988, Amiga, Atari ST, Commodore 64, DOS)
Lords of the Rising Sun (Japanese Samurai movies; 1988, Amiga, Atari ST, DOS)
It Came from the Desert (1950s science fiction/monster movies; 1989, Amiga, Atari ST, Mega Drive, Turbo Grafx 16, DOS)
The Kristal (1989, Amiga, Atari ST, DOS)
TV Sports: Baseball (1989, Amiga)
TV Sports: Basketball (1990, Amiga, DOS)
Antheads: It Came from the Desert 2 (1990, Amiga)
Wings (World War I movies; 1990, Amiga)
TV Sports: Boxing (1991, Amiga, DOS)
There are several on that list that don't ring a bell with me at all (most of the non-C64 releases, other than "It Came From the Desert" which I played on our PC). I don't remember any of the TV Sports releases, or Wings (which appears to have been for the Amiga only).
One thing the modern versions of these games have hopefully alleviated is the loading times. The Three Stooges for the Commodore spanned many floppy disks, and I remember it taking somewhere like 10 minutes before you actually made it to any of the mini-games. I think their style of story telling may have been a little too advanced for some of the older 8-bit machines. In Defender of the Crown, the vast majority of your time was spend waiting on the drive to load. And, unfortunately, the copy protection on most Commodore Cinemaware titles was incompatible with the fast loading cartridges of the time.
In a way, some of those games were not unlike Interactive Fiction -- not just in the way you mentioned (marketing), but in how there was a story, then you performed some action, and then the story continued based on your action. The obvious difference being, instead of typing in PERFORM BADLY AT JOUSTING, I got to actually do that with the joystick.