by Bainespal » Sat Sep 17, 2011 10:13 am
Tdarcos wrote:
Can you create a label for a piece of dialog something like
Code: Select all
Man1 = "I am going to take a shit"
Man1PG = "I am going to take a dump"
Now, if you have a variable called Rating, where the uncensored "R" rated version is, rating is equal to nothing, the censored version contains "PG" then you have
Say Man1&Rating
Or some form of macro. If nothing else, create an array, if a particular variable is 1 it picks the one mode, 0 an other, then you put the first person in 0, if it's tripped to third person then it selects the other.
Thanks for the pointer. I can understand that concept, even though I've never really worked with arrays before. I may try that if I need a more complicated system, but I also think it may be possible to simply block everything that could give an incongruity in first person during the sections of the game that are told in first-person narration.
Roody_Yogurt wrote:In any case, the player object with name "I" should have this for their pronouns:
Code:
pronouns "i" "me" "my" "myself" ! these, unlike name, have to be lowercase
I noticed the capital problem as I was typing the first post in this thread and then changed it, hoping that that may have been the only problem. It wasn't, of course.
Roody, as a status update, I'm pretty sure that I'm not going to be entering the Comp at this point, just so you don't feel any need to answer my questions as soon as possible. It would have been good to have a Hugo entry to mix things up with all the I7 dominance, but college caught me, alas. I'm now trying to hold myself to a late November release date, perhaps Thanksgiving weekend. Hopefully I'll be able to take care of the many mounting details, such as Tdarcos's system for matching pronouns.
[quote="Tdarcos"]
Can you create a label for a piece of dialog something like
[code]
Man1 = "I am going to take a shit"
Man1PG = "I am going to take a dump"
[/code]
Now, if you have a variable called Rating, where the uncensored "R" rated version is, rating is equal to nothing, the censored version contains "PG" then you have
Say Man1&Rating
Or some form of macro. If nothing else, create an array, if a particular variable is 1 it picks the one mode, 0 an other, then you put the first person in 0, if it's tripped to third person then it selects the other.[/quote]
Thanks for the pointer. I can understand that concept, even though I've never really worked with arrays before. I may try that if I need a more complicated system, but I also think it may be possible to simply block everything that could give an incongruity in first person during the sections of the game that are told in first-person narration.
[quote="Roody_Yogurt"]In any case, the player object with name "I" should have this for their pronouns:
Code:
pronouns "i" "me" "my" "myself" ! these, unlike name, have to be lowercase [/quote]
I noticed the capital problem as I was typing the first post in this thread and then changed it, hoping that that may have been the only problem. It wasn't, of course.
Roody, as a status update, I'm pretty sure that I'm not going to be entering the Comp at this point, just so you don't feel any need to answer my questions as soon as possible. It would have been good to have a Hugo entry to mix things up with all the I7 dominance, but college caught me, alas. I'm now trying to hold myself to a late November release date, perhaps Thanksgiving weekend. Hopefully I'll be able to take care of the many mounting details, such as Tdarcos's system for matching pronouns.