The Hugo Speed IF

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by Ice Cream Jonsey » Tue Jan 03, 2012 8:32 am

I was just kidding. I'm sorry everyone. Let's focus on the games.

by Flack » Tue Jan 03, 2012 7:26 am

You mean ... that night we spent together ... that was YOU?

by Roody_Yogurt » Mon Jan 02, 2012 8:05 pm

That is crazy!

by Ice Cream Jonsey » Mon Jan 02, 2012 6:15 pm

Shoot. Managed to go about 8 years without doing that.

Ah well. I'm Aardvark everyone.

by pinback » Mon Jan 02, 2012 2:59 pm

Ice Cream Jonsey wrote:Luckily the games aren't ranked!

Light on the interactive, light on the fiction, eh.

THE
HISTORICAL CHRISTOPHER PIKE
AARDVARK
What the?

by Flack » Mon Jan 02, 2012 1:39 pm

I sent my final build to ICJ about an hour ago.

by Ice Cream Jonsey » Mon Jan 02, 2012 2:23 am

Luckily the games aren't ranked!

Light on the interactive, light on the fiction, eh.

THE
HISTORICAL CHRISTOPHER PIKE
AARDVARK

by Flack » Mon Jan 02, 2012 1:30 am

I have all the mechanics of the game working, just need to add some descriptions and tighten up the writing.

Robb, I'll send you a beta tomorrow to run through. It's a very simple game that is light on the fiction and lighter on the Interactive part. If there are 4 entries I hope to take 4th place.

by Ice Cream Jonsey » Sat Dec 31, 2011 12:48 pm

I am all for delaying our games till January 3rd if it means another Hugo entry!

by Roody_Yogurt » Sat Dec 31, 2011 8:33 am

Right on. If you want, we could take it over to the ifMUD and put it on the bot Floyd. You could see people playing your game firsthand. I imagine some of the other Hugo Comp games will also be played that way at some point.

by Flack » Sat Dec 31, 2011 8:22 am

Cool -- let's do one around January 3rd. I'll be ready by then. :)

by Roody_Yogurt » Sat Dec 31, 2011 8:20 am

That's okay. There's always next time! I was going to be happy if we had three submissions. We met that goal, and a decent percentage of the submissions were from somewhat unexpected sources so the comp was a success in that respect, too.

Maybe we can do something similar at some point in 2012!

by Flack » Sat Dec 31, 2011 8:16 am

Mine won't be done. I got the story done but just ran out of time and have to head to the hospital for Susan's thing. :/

by Roody_Yogurt » Fri Dec 30, 2011 10:11 pm

I just finished mine in the last couple hours. I'm also submitting it to the New Year's Comp, so I don't think I'll post the link to it on intfiction, but I'd be happy to post the link here if people want it.

by Ice Cream Jonsey » Fri Dec 30, 2011 10:07 pm

I know of three HugoComp games! Baine threw me his tonight, I completed mine and fixed the stuff Flack found this morning, and one other guy is gonna mail me his tomorrow.

It would seem three is it? Now is a good time to speak up if you're almost done with a game.

by Ice Cream Jonsey » Fri Dec 30, 2011 6:50 am

Flack wrote:hit me.
My God, what are you doing up at this awful hour?? E-MAILED!!!

by Flack » Fri Dec 30, 2011 6:27 am

hit me.

by Ice Cream Jonsey » Fri Dec 30, 2011 5:22 am

No sweat. I'll check with you before I release the games.


Along those lines: anyone (who is not in the HugoComp; I want it to be a surprise for my fellow Hugonauts) got a couple minutes to run through my game? It takes 5 minutes to play and there are no real puzzles.

by Bainespal » Fri Dec 23, 2011 7:26 pm

Ice Cream Jonsey wrote:Understood. If you want us to check in with you before we release the games, we can do that. Right now I know of three games in development: mine, Roody's and then another guy who may not want to go public just yet.
What I've been calling my "long project" is now "finished", meaning that it is playable from beginning to winning end, barring one game-stopping bug that I'm aware of but haven't yet looked into fixing very deeply.

I think I'll set this aside and try to make a simple, linear IF story after Christmas. Maybe I can even do a single-turn gag game or something.

If I do get my entry done, I'll put it up sometime on December 30th and post here and on Intfiction.

Thanks for the consideration!

by Ice Cream Jonsey » Fri Dec 23, 2011 4:05 am

Understood. If you want us to check in with you before we release the games, we can do that. Right now I know of three games in development: mine, Roody's and then another guy who may not want to go public just yet.

I just finished the author's playthrough tonight, which means (even for a 5 minute game) there are probably 40,000 bugs and such. So I will try to squash 39,999 of them before New Year's Eve.

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