I put Cryptozookeeper up on the site Indie City. I was first made aware of Indie City thanks to this Rock Paper Shotgun post:
http://www.rockpapershotgun.com/2011/08 ... or-indies/
You can see Cryptozookeeper's page here:
http://store.indiecity.com/game/Cryptozookeeper
I listed it for $0.99. I did this because it's the same version of the game that is available for free on the Internet Archive. The reason I am doing this is as follows:
1) I think this is a sharp site which is definitely doing what Steam, gog, Gamersgate and others don't want to do.
2) They aren't trying to grab anyone's intellectual property, and they are offering a good percentage of money back to the developers.
3) Their application process was rather quick and easy. The toughest part was getting the screenshots the right size. So, not that tough.
4) I would like to see a future game in 2012 or 2013 be a pay-only thing, and I'd rather get any mistakes I might make out of the way before it happens.
So think of the ninety-nine cents as being a way to play the game through Indie City's interface, and I just happen to benefit a little.
I really hope this takes off. It seems to be created by good people and their handling of credit cards so I don't have to is really a major point in their favor.
I put Cryptozookeeper up on the site Indie City. I was first made aware of Indie City thanks to this Rock Paper Shotgun post: http://www.rockpapershotgun.com/2011/08/03/indiecity-the-one-stop-shop-for-indies/
You can see Cryptozookeeper's page here: http://store.indiecity.com/game/Cryptozookeeper
I listed it for $0.99. I did this because it's the same version of the game that is available for free on the Internet Archive. The reason I am doing this is as follows:
1) I think this is a sharp site which is definitely doing what Steam, gog, Gamersgate and others don't want to do.
2) They aren't trying to grab anyone's intellectual property, and they are offering a good percentage of money back to the developers.
3) Their application process was rather quick and easy. The toughest part was getting the screenshots the right size. So, not that tough.
4) I would like to see a future game in 2012 or 2013 be a pay-only thing, and I'd rather get any mistakes I might make out of the way before it happens.
So think of the ninety-nine cents as being a way to play the game through Indie City's interface, and I just happen to benefit a little.
I really hope this takes off. It seems to be created by good people and their handling of credit cards so I don't have to is really a major point in their favor.