by pinback » Thu Jan 05, 2012 11:23 pm
It's what I LIKE about the games. It's what I always have. What was the best part of playing Infocom games back on the Apple II or whatever?
Everyone always has the same answer: When the disk drive would whirr up because you found the next new thing.
We don't use "disk drives" anymore (I think I have that right) but the thrill is still there.
It was never about the story. It was never about characterization. It was never about the FICTION.
It was just about getting the next door unlocked and seeing what was behind it.
For me, anyway. I love that everyone, include primarily you, Robb, has expanded the genre to include all the wonderful things it includes now. I just don't play a lot of it, because while these grand plays are now set before us on unlimited stages, I'm still staring at the floorboards underneath them, looking for a way downward.
I hope that made sense, and I hope once again I didn't make any enemies (I probably made enemies.)
It's what I LIKE about the games. It's what I always have. What was the best part of playing Infocom games back on the Apple II or whatever?
Everyone always has the same answer: When the disk drive would whirr up because you found the next new thing.
We don't use "disk drives" anymore (I think I have that right) but the thrill is still there.
It was never about the story. It was never about characterization. It was never about the FICTION.
It was just about getting the next door unlocked and seeing what was behind it.
For me, anyway. I love that everyone, include [i]primarily[/i] you, Robb, has expanded the genre to include all the wonderful things it includes now. I just don't play a lot of it, because while these grand plays are now set before us on unlimited stages, I'm still staring at the floorboards underneath them, looking for a way downward.
I hope that made sense, and I hope once again I didn't make any enemies (I probably made enemies.)