HANGAR 22

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Topic review
   

Expand view Topic review: HANGAR 22

by Flack » Sat Feb 04, 2012 7:55 pm

Well, you never know!

I actually have a different game in the works right now, but Hangar 22 Part II is always a possibility, I suppose.

by Roody_Yogurt » Fri Feb 03, 2012 8:06 pm

Flack wrote: I have to say I was completely thrilled by this. Their laughter and overall enjoyment of the game ... I'm just floored. I'm glad they enjoyed it and I'm glad everything worked!!
So the question, Flack, is, will the fans get the sequel they were shouting for??

by Flack » Thu Feb 02, 2012 10:25 pm

Roody_Yogurt wrote:Unbeknownst to me that they were even considering it, the people over at ClubFloyd played Hangar 22 last Sunday! http://www.allthingsjacq.com/intfic_clu ... 20105.html

Well, I knew they were planning on doing random XYZZY-awards-eligible games, but picking H22 was a surprise to me. Anyhow, I only caught the end, but judging from what I saw, Flack, you will get a kick out of reading this!
I have to say I was completely thrilled by this. Their laughter and overall enjoyment of the game ... I'm just floored. I'm glad they enjoyed it and I'm glad everything worked!!

by Flack » Thu Feb 02, 2012 10:23 pm

Tdarcos wrote:
Flack wrote:0.3 is online.

Added a driveway and an El Camino, although you can't get in it yet. Added a dog, some neighborhood kids, a chair, a mailbox, and some mail.
"I bought a toothbrush, some toothpaste, a flannel for my face
Pajamas, a hairbrush, new shoes and a case
I said to my reflection, let's get out of this place."
- Squeeze, Tempted
Haven't figured out how to make things appear or disappear yet,
"Pass the church and the steeple, the laundry on the hill..." (SFX: Record screech)
Sorry, I forgot to turn the record off before hitting "reply."

I'm thinking, I would presume in Inform that there is either an inaccessible object/room/area to move stuff to, or a command to delete an item.
but did create a room called "purgatory" which is working (for the moment) as a place to move things when I want them to disappear. I'm 100% this isn't the best way to do this but it's working at the moment.
Hugo has the default object "nothing", object #0. It can function as a target for things, and since it has no entrances it can't be entered, thus moving something there effectively removes it from the game. (The advantage is that it hasn't been "expunged" and you can get the item back which wouldn't be the case if an object is deleted.)

Doesn't Inform have something like that?

By the way, the link to the source to your game http://www.robohara.com/temp/Hanger_22.inf does not work.
My post was from August, 2010. I figured it out since then.

by Tdarcos » Thu Feb 02, 2012 5:34 pm

Flack wrote:0.3 is online.

Added a driveway and an El Camino, although you can't get in it yet. Added a dog, some neighborhood kids, a chair, a mailbox, and some mail.
"I bought a toothbrush, some toothpaste, a flannel for my face
Pajamas, a hairbrush, new shoes and a case
I said to my reflection, let's get out of this place."
- Squeeze, Tempted
Haven't figured out how to make things appear or disappear yet,
"Pass the church and the steeple, the laundry on the hill..." (SFX: Record screech)
Sorry, I forgot to turn the record off before hitting "reply."

I'm thinking, I would presume in Inform that there is either an inaccessible object/room/area to move stuff to, or a command to delete an item.
but did create a room called "purgatory" which is working (for the moment) as a place to move things when I want them to disappear. I'm 100% this isn't the best way to do this but it's working at the moment.
Hugo has the default object "nothing", object #0. It can function as a target for things, and since it has no entrances it can't be entered, thus moving something there effectively removes it from the game. (The advantage is that it hasn't been "expunged" and you can get the item back which wouldn't be the case if an object is deleted.)

Doesn't Inform have something like that?

By the way, the link to the source to your game http://www.robohara.com/temp/Hanger_22.inf does not work.

by Roody_Yogurt » Thu Feb 02, 2012 3:18 pm

Unbeknownst to me that they were even considering it, the people over at ClubFloyd played Hangar 22 last Sunday! http://www.allthingsjacq.com/intfic_clu ... 20105.html

Well, I knew they were planning on doing random XYZZY-awards-eligible games, but picking H22 was a surprise to me. Anyhow, I only caught the end, but judging from what I saw, Flack, you will get a kick out of reading this!

Also unexpectedly, they followed it up with that "Ecto Horror" game I wrote the other month, and that also went unexpectedly well (well, I'm not surprised H22 did well; that surprise was just that they played it).

by Ice Cream Jonsey » Wed May 25, 2011 11:58 pm

My brother got hitched and I'm back in town now. I think Crypto is done. I just have to do things like re-direct cryptozookeeper.com to the proper place and other non-game stuff. I'm booked up tomorrow and probably Friday night, but I'm sure I'll have time over the long weekend to play a lot of H22. I just really want, for this Memorial Day Weekend, to finish Portal 2, get to the next board in Marble Madness, and help you out with your game. Oh, and cut the lawn, because the town is going to have kittens again if I don't do that soon.

by Flack » Thu May 19, 2011 10:10 am

Thanks to everyone who has played the game and sent me their transcripts, errors and suggestions. ICJ has been instrumental in guiding me toward the light. And on at least two occasions I wasted his entire evening by having him play incomplete/improper builds, which makes me feel terrible.

All of the suggestions I got were valid, although I probably won't implement all of them. Some were like, "hey this is broke." I fixed those. Some were like, "hey, the game should respond in this manner." I fixed those too. Then some were like, "you know what would be awesome? If the entire game was different." And I'm not saying that some of those weren't completely valid suggestions, it's just that I'm about done with this game. It would be like looking at a Honda Civic about to come off the assembly line and saying, "you know what? This would really rock as a rear-engine car!" And then you look at it and go, yeah, it probably would, and the best thing is to go ahead and start selling these Civics and come out with a better car next year that has a rear-engine.

One of the things I hate in text adventure games is just feeling absolutely lost and hopeless and I didn't get that comment back from any of my beta testers, which is great. Hangar 22 is not a particularly difficult game. Everything's pretty much laid out in front of you; in fact, I put in several safeguards to prevent players from getting the game into an unwinnable state.

by Ice Cream Jonsey » Mon May 09, 2011 4:14 pm

OK, I've got the evening free after I get a haircut, so I should be able to play through tonight, Flack. I'll send you an e-mail tonight when I get started.

by Flack » Thu May 05, 2011 6:59 pm

Can you please find a different thread to shit in? Please?

by Tdarcos » Thu May 05, 2011 5:18 pm

Flack wrote:Cleaned up a bit of "spaghetti code" today that was printing things posthumously.
So now I understand where Dollar Tree got all those 2 pound packages of spaghetti from. Thanks! They were a great deal.

I have no idea how come one brand of spaghetti, in a plastic bag, is 2 pounds for $1, while another brand, merely because it's in a box, is 1 pound for the same $1.

I wouldn't think the packaging made that much difference.

Now, in the case of sugar it's definitely worth it. Target's house brand of sugar is $2.49 for five pounds in a paper bag. Domino sugar in a 1-pound cardboard can with a plastic dispenser lid - like people use at coffee service in offices and some restaurants - is available at Dollar Tree. That makes their sugar twice as expensive at the dollar store - 5 pounds would be $5 but 1/2 that at Target - but you can completely seal the can as protection against insects and other contamination. And 1 pound might not go bad as fast as 5 pounds because you'll use it up faster, and the cans that you're not yet using if you buy more than one aren't opened until you do use them.

I had some sugar in a bowl sitting uncovered in the cabinet; I went to look for something else and saw it was covered with green mold after a few days, so I had to throw it and the plastic bowl it was in away. (I decided the bowls are cheap enough I wasn't going to try to sterilize it; I just presumed the bowl was also contaminated and threw it in the recycling bin.)

If you've either got a storage container to hold it properly or use sugar very quick, the $2.50 one is a better buy, but for those who don't use it much or don't have storage for it the $1 for a one pound can is a better choice.

by Flack » Thu May 05, 2011 1:30 pm

Cleaned up a bit of "spaghetti code" today that was printing things posthumously.

by Flack » Wed May 04, 2011 9:55 am

Error when you talk to the Astronaut: FIXED
Pen disappears for no reason: FIXED
Weird scoring issue with gloves: FIXED

Prevent game from getting into an unwinnable state: FIXED?

by Flack » Mon May 02, 2011 8:28 pm

Hangar 22 is essentially done. I'll spend tonight finishing up the help and cheat commands, but other than that, the whole game is finished. You can download the .z5 file from the link in the original post, or try the online version as well.

Also, as someone else pointed out, I've been misspelling "Hangar" as "Hanger" for six months now. That's been fixed (except for in the links at the moment).

by pinback » Fri Apr 29, 2011 8:06 am

Flack comin' in early, upstagin' CZK.

AWK-waaard.

by Flack » Thu Apr 28, 2011 9:36 pm

Although the final room is still not finished, the game should not be playable from beginning to end. Hopefully I can get the game's conclusion typed up tonight or tomorrow and shoot for a weekend release.

by Tdarcos » Thu Oct 21, 2010 4:52 am

pinback wrote:Everyone has to write one "you're in your house and going to work" game.

It's the law.
You're behind the times, Ben. That law was found unconstitutional in 2006. In fact, the State of Minnesota had to come up with $65,000 to pay the other side's attorney's fees in challenging the law.

by Flack » Wed Oct 20, 2010 10:03 pm

Spent over an hour making sure the front door worked right. It's lockable and unlockable, as long as you have the key.

Also built the frame of Hanger 22, although you can't get there yet in-game.

by Flack » Wed Oct 20, 2010 8:56 pm

>sleep

You close your eyes and, with a smile on your face for the first time in weeks, you drift off to sleep.

It's morning, you think. Confused, you look around and realize you must be at Hanger 22. While trying to remember how you got here, you hear a familiar voice.

"Hi Honey," the voice says. You turn around to see Gloria from Taco Flaco standing behind you. Honey? What in the world is going on here?

"I'm so glad you're home," she says. Home? As Gloria leans over to give you a kiss on the cheek, her moustache tickles your face. As you pull back you realize Gloria has become your mother -- well, her face has anyway. Recoiling, you see your mother now has the body of a chimpanzee. "Get back here!" you shout as your monkey mother begins climbing up some medical equipment. Just when you realize your mom is about to begin flinging poo at you, an alarm sounds! Wait, that sounds like ...

... your alarm clock. You sit straight up in bed, turning off your alarm with one hand and checking your chest for any signs of monkey poo with the other. Jesus Christ, just what kind of meat has Taco Flaco been serving lately?

by Flack » Tue Oct 19, 2010 7:57 pm

Save for some wordsmithing, the first half of the game is done. At this point you should be able to score 5 points.

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