by Tdarcos » Thu Feb 23, 2012 11:42 am
rld wrote:This has always been in there I think. From what I remember looking at the code, it basically does what you would expect - it attempts to 'defrag' the macros in the macro file so that lines in a given macro are stored contiguously.
Whether this makes a noticeable difference in gameplay I don't know. Maybe if you had really long macros running every turn, like a step macro.
Well, let's see. At the time the game was originally developed, it was a DOS-based game played on probably 20 or 40MHZ machines? Ben, help me out here, wasn't the 386 you sold me circa 1994 was about a 33MHz machine?
My slowest computer right now is a 2.6 GHz machine, or 100 times as fast as those machines from that period.
So I suspect it's not going to make a whole lot of difference.
[quote="rld"]This has always been in there I think. From what I remember looking at the code, it basically does what you would expect - it attempts to 'defrag' the macros in the macro file so that lines in a given macro are stored contiguously.
Whether this makes a noticeable difference in gameplay I don't know. Maybe if you had really long macros running every turn, like a step macro.[/quote]
Well, let's see. At the time the game was originally developed, it was a DOS-based game played on probably 20 or 40MHZ machines? Ben, help me out here, wasn't the 386 you sold me circa 1994 was about a 33MHz machine?
My slowest computer right now is a 2.6 GHz machine, or 100 times as fast as those machines from that period.
So I suspect it's not going to make a whole lot of difference.