by Roody_Yogurt » Thu Mar 15, 2012 11:15 pm
Occasionally, I'll come across old-but-interesting threads like this while looking for something else. I just want to say, I think sometimes we should do stuff just because we can!
This was an interesting idea. I wouldn't try to emulate the Legend games too much; that seems like a recipe for trouble. Still, for games looking to use up some of that extra screen real estate on today's average displays, I could imagine one window devoted to common commands that one could click on and another window for held and nearby objects. I think the end result, if done well, might be a bit more aesthetically pleasing than functional, but it'd be interesting, stylistically.
Occasionally, I'll come across old-but-interesting threads like this while looking for something else. I just want to say, I think sometimes we [i]should[/i] do stuff just because we can!
This was an interesting idea. I wouldn't try to emulate the Legend games too much; that seems like a recipe for trouble. Still, for games looking to use up some of that extra screen real estate on today's average displays, I could imagine one window devoted to common commands that one could click on and another window for held and nearby objects. I think the end result, if done well, might be a bit more aesthetically pleasing than functional, but it'd be interesting, stylistically.