by Biffsnot » Fri May 25, 2012 1:51 pm
Hello all.
As an FYI (I am sure many could tell already due to the spam links on the signature line of the 'Alice Mayer' post) that this Alice Mayer is not me :wink:
It was kind of funny to see an email sent to me by the board about a new post to my topic, and it turns out to be someone promising to make 'great strides' on my project.
Anyway, I have been rolling around the idea of continuing this game for a while (long before the news of Wasteland 2, which I had missed until Garth let me know about it). I love the ACK system, bugs and all, and enjoy the old-school editing aspects of it. As it is, I have done all of the work of painstakingly, via screenshots, cutting out the tiles of Wasteland all those years ago, so I may as well do something with it.
I can't believe the original post was from 2008. /sigh
Anyway, my main focus as of late has been fiction writing, and my goal is to really do some great stuff with stories and novels. I think working on something like this will only help with story design skills, character growth, and all the rest of the skills needed to write great fiction. I will need to devote most of my (limited) time after long, mind-numbing hours of wage-slavery needed to pay the bills, to writing fiction and trying to improve my craft, but I think I can swing working on Hallam as well.
Hell, it would be cool to add 'Game Designer' to my list of achievements, even if I secretly know I used a creation kit :wink:
As an aside, I think anyone who creates a game in any way, whether they hand-code it on an Atari 800 computer using Assembly language, or uses a kit of some kind, is still a game designer. It is still the design that makes or breaks a game. Hell, in real-world game companies, the game designers no longer even touch coding.
And since I am blabbing on here... I was messing around with the graphics file for the character graphics, since I wanted to see if I could edit them outside ACK due to the limited editing functionality on that particular screen, and I found that they are raw bitmap files. No headers, just bytes for color data, and the palette isn't included in the file at all. By using a hex editor (HxD, which is free and awesome) I copied the bitmap header info from an actual bitmap into the character graphics file, and got it to load up in an image editor.
Why I mention this at all is that some enterprising coder, with some very basic knowledge of C#, Python, or whatever, could whip up some external utilities to edit certain things outside of the editor... Or at least convert the images to bitmaps so they can be worked on in Gimp or Photoshop, and then strip the headers off and replace them in the proper folders.
Anyway that was a hell of a lot more than I intended to post.
See you all around.
Hello all.
As an FYI (I am sure many could tell already due to the spam links on the signature line of the 'Alice Mayer' post) that this Alice Mayer is not me :wink:
It was kind of funny to see an email sent to me by the board about a new post to my topic, and it turns out to be someone promising to make 'great strides' on my project.
Anyway, I have been rolling around the idea of continuing this game for a while (long before the news of Wasteland 2, which I had missed until Garth let me know about it). I love the ACK system, bugs and all, and enjoy the old-school editing aspects of it. As it is, I have done all of the work of painstakingly, via screenshots, cutting out the tiles of Wasteland all those years ago, so I may as well do something with it.
I can't believe the original post was from 2008. /sigh
Anyway, my main focus as of late has been fiction writing, and my goal is to really do some great stuff with stories and novels. I think working on something like this will only help with story design skills, character growth, and all the rest of the skills needed to write great fiction. I will need to devote most of my (limited) time after long, mind-numbing hours of wage-slavery needed to pay the bills, to writing fiction and trying to improve my craft, but I think I can swing working on Hallam as well.
Hell, it would be cool to add 'Game Designer' to my list of achievements, even if I secretly know I used a creation kit :wink:
As an aside, I think anyone who creates a game in any way, whether they hand-code it on an Atari 800 computer using Assembly language, or uses a kit of some kind, is still a game designer. It is still the design that makes or breaks a game. Hell, in real-world game companies, the game designers no longer even touch coding.
And since I am blabbing on here... I was messing around with the graphics file for the character graphics, since I wanted to see if I could edit them outside ACK due to the limited editing functionality on that particular screen, and I found that they are raw bitmap files. No headers, just bytes for color data, and the palette isn't included in the file at all. By using a hex editor (HxD, which is free and awesome) I copied the bitmap header info from an actual bitmap into the character graphics file, and got it to load up in an image editor.
Why I mention this at all is that some enterprising coder, with some very basic knowledge of C#, Python, or whatever, could whip up some external utilities to edit certain things outside of the editor... Or at least convert the images to bitmaps so they can be worked on in Gimp or Photoshop, and then strip the headers off and replace them in the proper folders.
Anyway that was a hell of a lot more than I intended to post.
See you all around.