by Tdarcos » Sun Jun 17, 2012 3:26 pm
Ben, this is not a flash game either, as was pointed out, it uses the Unity plug in. And from what I've seen with other flash games there's no reason it couldn't have used Flash.
The game is non-winnable. I got as far as F#3 and in that level they have a destroying platform with a small opening that moves that you have to get the ball through, and fill not one, but two pipes, and the pipes drain faster than you can get a fill out of the shipping pipe.
The games were a bit difficult, but it's like, the games ranged from difficulty of 4 to 7, then this one jumps immediately to 95. No ramping up of the difficulty to get you used to something this difficult, just BAM and you're hit with something so Nintendo Hard that it's essentially impossible.
It's a timing puzzle, meaning you have to do some sort of reset and move of the bounce-off line as the destroying platform does. This would be hard enough if there was one receiving pipe with draining or two non-draining pipes. But they've put two pipes that you have to fill, and if you don't fill them fast enough they drain off, that they have made the game so difficult that it's unwinnable.
You'd think they'd playtest this stuff on ordinary people, but no, always use hard-core gamers who do this 16 hours a day and "fuck you" to everyone else who can't move fast enough.
I agreed to install the Unity plug in, and guess what, it doesn't know enough to redraw the game when a new window is passed around. As I said, a Flash Wannabe but not only that, it is a worse development platform than Flash, which you really gotta try hard to do.
You also cannot turn the music off. Scumbag bastards.
Ben, this is not a flash game either, as was pointed out, it uses the Unity plug in. And from what I've seen with other flash games there's no reason it couldn't have used Flash.
The game is non-winnable. I got as far as F#3 and in that level they have a destroying platform with a small opening that moves that you have to get the ball through, [i]and[/i] fill not one, but two pipes, [i]and[/i] the pipes drain faster than you can get a fill out of the shipping pipe.
The games were a bit difficult, but it's like, the games ranged from difficulty of 4 to 7, then this one jumps immediately to 95. No ramping up of the difficulty to get you used to something this difficult, just BAM and you're hit with something so Nintendo Hard that it's essentially impossible.
It's a timing puzzle, meaning you have to do some sort of reset and move of the bounce-off line as the destroying platform does. This would be hard enough if there was one receiving pipe with draining [i]or[/i] two non-draining pipes. But they've put two pipes that you have to fill, and if you don't fill them fast enough they drain off, that they have made the game so difficult that it's unwinnable.
You'd think they'd playtest this stuff on ordinary people, but no, always use hard-core gamers who do this 16 hours a day and "fuck you" to everyone else who can't move fast enough.
I agreed to install the Unity plug in, and guess what, it doesn't know enough to redraw the game when a new window is passed around. As I said, a Flash Wannabe but not only that, it is a [i]worse[/i] development platform than Flash, which you really gotta try hard to do.
You also [u]cannot[/u] turn the music off. Scumbag bastards.