by rld » Thu Jul 19, 2012 10:53 am
Mr Goofy wrote:
world map max size 240 x 240 or advanced 256 x 256
world map window 11 x 11
long message window 32 x 22 good to know if your making a scroll or map using ASCII characters for players.
max room size for a region 16 x 11
I know I had a listing like this for ACS and they had a lot of that info in their manual back in the day .....
how many regions can you have? rooms per region? How many creatures?
The world map window is actually 11 tiles horizontal by 9 vertical (although the manual says 11x11, this is not the case as can be seen from screenshots).
You can have up to 16 rooms defined in a room-type region. These can all be different sizes but must fit in the region's 'room editor' screen. Unfortunately, this screen is JUST small enough that you can't quite fit in the full 16 rooms (at the maximum 16x11 size) in a 4x4 grid, which would seem to be an obvious choice for a dungeon or town type map.
Other notes:
1) In a room region, you can enter a name for each room, but these names will only be displayed if the room is smaller than the maximum 11 tile height.
2) If you use the mosaic feature to display animations/cut scenes, be aware that any room (in a room-type region) that you use this with must be an even number of tiles wide (16, 14, 12, 10, 8, 6, 4, 2) for the mosaic to line up properly with the room tiles.
3) As is stated in the manual, you can stack terrain in room-type regions, but not world-map type regions.
4) Because the two region types are implemented differently, there are certain bugs and glitches that show up in room-type regions but work ok in worldmap-type regions, and vice versa.
[quote="Mr Goofy"]
world map max size 240 x 240 or advanced 256 x 256
world map window 11 x 11
long message window 32 x 22 good to know if your making a scroll or map using ASCII characters for players.
max room size for a region 16 x 11
I know I had a listing like this for ACS and they had a lot of that info in their manual back in the day .....
how many regions can you have? rooms per region? How many creatures?[/quote]
The world map window is actually 11 tiles horizontal by 9 vertical (although the manual says 11x11, this is not the case as can be seen from screenshots).
You can have up to 16 rooms defined in a room-type region. These can all be different sizes but must fit in the region's 'room editor' screen. Unfortunately, this screen is JUST small enough that you can't quite fit in the full 16 rooms (at the maximum 16x11 size) in a 4x4 grid, which would seem to be an obvious choice for a dungeon or town type map.
Other notes:
1) In a room region, you can enter a name for each room, but these names will only be displayed if the room is smaller than the maximum 11 tile height.
2) If you use the mosaic feature to display animations/cut scenes, be aware that any room (in a room-type region) that you use this with must be an even number of tiles wide (16, 14, 12, 10, 8, 6, 4, 2) for the mosaic to line up properly with the room tiles.
3) As is stated in the manual, you can stack terrain in room-type regions, but not world-map type regions.
4) Because the two region types are implemented differently, there are certain bugs and glitches that show up in room-type regions but work ok in worldmap-type regions, and vice versa.