by Ben » Wed Jun 19, 2002 12:05 pm
I do. I really do.
GTA3 is so immersive in so many ways, and invites the player so well to just spend time enjoying the environment in vast myriad fashions, that providing a sense of, "If you're gonna take a break, you better get your ducks in a row first" does naught but *enhance* that feeling of immersiveness.
One of the coolest games I ever played was a text-based multiplayer dealie called "Infinity Complex", many many years ago. One cool thing about it was that you could designate any particular room as your own home base, and nobody could fuck with you while you were in it(*). You were free to exit the game at any time, but exiting without getting back to your crib was a seriously stupid idea, as the next time you joined the game, you would most likely be a) dead, and b) without any cool guns or stuff that you had before.
GTA3 conveys a similar sense of, "Don't just peace out like a damn fool, Liberty City is no place for an unconscious person lying out in the street." Sure, it doesn't provide you the *option* of leaving at will, but truth be told, even if it did, I'd probably never (or rarely) use it.
If the main complaint about this restriction is that you can't save mid-mission, so you have to either win it or start over the next time, well, tough crap. That would be totally l4m3 if you could save every five seconds in the midst of a heated shootout with the pigs or whatever.
So, in conclusion, the main thing that Jonesy hates about GTA3, I *like*. Imagine how much he would like the game if the thing he hated he magically started to like! (Answer: He would like it a lot.)
(*) This is not exactly true, since each room could only hold six objects, and if you throw an object into a room (from outside it) that is already filled up, a random object in that room would fly back at you. So if some guy's home base had six awesome missile launchers or whatever, and you had six cowpies, you could just keep chucking cowpies into his room until all the missile launchers flew back at you. (**)
(**) One thing you could do to stop this is to create a room (which you could do, with bombs) *behind* your locked room, so the only way to get into this "room behind the room" was through your home base room, and thus, only you could get into it. (***)
(***) Of course, this didn't work either, because some guy could just bomb new rooms *around* your home base, and sneak into your "hidden room" from another direction. That sucked. (****)
(****) But the game was outstanding. Anyone know of a place you can play it anymore?
I do. I really do.
GTA3 is so immersive in so many ways, and invites the player so well to just spend time enjoying the environment in vast myriad fashions, that providing a sense of, "If you're gonna take a break, you better get your ducks in a row first" does naught but *enhance* that feeling of immersiveness.
One of the coolest games I ever played was a text-based multiplayer dealie called "Infinity Complex", many many years ago. One cool thing about it was that you could designate any particular room as your own home base, and nobody could fuck with you while you were in it(*). You were free to exit the game at any time, but exiting without getting back to your crib was a seriously stupid idea, as the next time you joined the game, you would most likely be a) dead, and b) without any cool guns or stuff that you had before.
GTA3 conveys a similar sense of, "Don't just peace out like a damn fool, Liberty City is no place for an unconscious person lying out in the street." Sure, it doesn't provide you the *option* of leaving at will, but truth be told, even if it did, I'd probably never (or rarely) use it.
If the main complaint about this restriction is that you can't save mid-mission, so you have to either win it or start over the next time, well, tough crap. That would be totally l4m3 if you could save every five seconds in the midst of a heated shootout with the pigs or whatever.
So, in conclusion, the main thing that Jonesy hates about GTA3, I *like*. Imagine how much he would like the game if the thing he hated he magically started to like! (Answer: He would like it a lot.)
(*) This is not exactly true, since each room could only hold six objects, and if you throw an object into a room (from outside it) that is already filled up, a random object in that room would fly back at you. So if some guy's home base had six awesome missile launchers or whatever, and you had six cowpies, you could just keep chucking cowpies into his room until all the missile launchers flew back at you. (**)
(**) One thing you could do to stop this is to create a room (which you could do, with bombs) *behind* your locked room, so the only way to get into this "room behind the room" was through your home base room, and thus, only you could get into it. (***)
(***) Of course, this didn't work either, because some guy could just bomb new rooms *around* your home base, and sneak into your "hidden room" from another direction. That sucked. (****)
(****) But the game was outstanding. Anyone know of a place you can play it anymore?