by Roody_Yogurt » Mon Jul 30, 2012 1:00 am
Sorry to bump an old thread, but I've long thought the problem presented here was an interesting one and have wanted to throw in my two cents.
Now, it's likely that Sca went and wrote his game with another system. There was an interesting game released later that year called Works of Fiction that used Glulx's splitscreen functionality to interesting effect.
Anyhow, Hugo doesn't have such functionality, so there'd have to be some trickery involved. Personally, I would draw two windows on the top of the screen. They would represent the two character the player can switch to. All they would show is the room descriptions of the room each character is in, and maybe some event text if there is anything going on.
You'd have to be careful to not write more text in either of those windows to cause a MORE prompt, though, as that'd just look ugly.
So, three windows (the top two and the main window). Three color schemes. When the player switches characters, the two windows switch colors and everything is cleared and redrawn. I bet, in the end, it'd feel pretty natural to the player.
Sorry to bump an old thread, but I've long thought the problem presented here was an interesting one and have wanted to throw in my two cents.
Now, it's likely that Sca went and wrote his game with another system. There [i]was[/i] an interesting game released later that year called Works of Fiction that used Glulx's splitscreen functionality to interesting effect.
Anyhow, Hugo [i]doesn't[/i] have such functionality, so there'd have to be some trickery involved. Personally, I would draw two windows on the top of the screen. They would represent the two character the player can switch to. All they would show is the room descriptions of the room each character is in, and maybe some event text if there is anything going on.
You'd have to be careful to not write more text in either of those windows to cause a MORE prompt, though, as that'd just look ugly.
So, three windows (the top two and the main window). Three color schemes. When the player switches characters, the two windows switch colors and everything is cleared and redrawn. I bet, in the end, it'd feel pretty natural to the player.