by Ice Cream Jonsey » Tue Aug 14, 2012 1:52 pm
I'm actually waiting for a Zork rival of some kind to hit Kickstarter: Wasteland, Shadowrun, Wings, and other classics have been re-created to be true to their origins, so maybe a new pure IF version remake of Zork?
I have often entertained adding a graphical component to the Hugo port of Zork. However, that is someone else's intellecutal property, and I don't really mean Activision. It belongs to the guys who made it back in 1979 and such. And although a headline like "Zork Re-Imagined With CGA, EGA and VGA Graphic Modes" would be the sort of thing to get onto Metafilter and get me a hundred Twitter followers and so forth, it isn't my game. It belongs to the wonderful people at Infocom.
I am surprised there isn't already an Infocom Kickstarter project.
In theory, I would love to be involved in a project where I worked with some of the Infocom people as a programmer. But I have found that I really get restless when I am not doing the writing and coding and art to a game. I mean, if Dave "Hollywood" Anderson said to me, "Hey, yo, I really want to do one more game and would like to do it with you... are you in? Let's go to dennys" Well, of course. Of course that would be awesome. But I bet if they all do such a thing they will have their own takes on how the coding gets done.
Personally though, there are big problems with the games I have made. I know Flack and Pinner didn't get to the end of Cryptozookeeper. That's fucked up! That is pretty fucked up on my part, and I have spent the last year doing some soul-searching as to why something that I feel had the jokes I liked didn't make people want to come all over themselves in order to finish the thing. I think that is even more important to address than third-party betatesting, I just can't pay for that.
[quote]I'm actually waiting for a Zork rival of some kind to hit Kickstarter: Wasteland, Shadowrun, Wings, and other classics have been re-created to be true to their origins, so maybe a new pure IF version remake of Zork?[/quote]
I have often entertained adding a graphical component to the Hugo port of Zork. However, that is someone else's intellecutal property, and I don't really mean Activision. It belongs to the guys who made it back in 1979 and such. And although a headline like "Zork Re-Imagined With CGA, EGA and VGA Graphic Modes" would be the sort of thing to get onto Metafilter and get me a hundred Twitter followers and so forth, it isn't my game. It belongs to the wonderful people at Infocom.
I am surprised there isn't already an Infocom Kickstarter project.
In theory, I would love to be involved in a project where I worked with some of the Infocom people as a programmer. But I have found that I really get restless when I am not doing the writing and coding and art to a game. I mean, if Dave "Hollywood" Anderson said to me, "Hey, yo, I really want to do one more game and would like to do it with you... are you in? Let's go to dennys" Well, of course. Of course that would be awesome. But I bet if they all do such a thing they will have their own takes on how the coding gets done.
Personally though, there are big problems with the games I have made. I know Flack and Pinner didn't get to the end of Cryptozookeeper. That's fucked up! That is pretty fucked up on my part, and I have spent the last year doing some soul-searching as to why something that I feel had the jokes I liked didn't make people want to come all over themselves in order to finish the thing. I think that is even more important to address than third-party betatesting, I just can't pay for that.