by rld » Wed Sep 12, 2012 10:38 am
Actually, if you know the creature's 'instance number' (which you can see in the editor I think, definitely in one of the text log files that you can dump, and you can also read it directly using one of the patch commands), you can remove it from the map and re-add it as you want. Creatures are object type 255, with the 'custom' field containing the instance #.
Not sure why the transparency wouldn't work on a map-added object. Is this in a room-type or world-type region? Have you tried leaving the room/area and coming back after adding the object with the macro, to see if anything looks different when you return? This may have to do with how the transparency info for the map is calculated and stored temporarily.
Actually, if you know the creature's 'instance number' (which you can see in the editor I think, definitely in one of the text log files that you can dump, and you can also read it directly using one of the patch commands), you can remove it from the map and re-add it as you want. Creatures are object type 255, with the 'custom' field containing the instance #.
Not sure why the transparency wouldn't work on a map-added object. Is this in a room-type or world-type region? Have you tried leaving the room/area and coming back after adding the object with the macro, to see if anything looks different when you return? This may have to do with how the transparency info for the map is calculated and stored temporarily.