by Tdarcos » Sat Oct 13, 2012 6:13 pm
Ice Cream Jonsey wrote:Paul, if you make Patty Flinger as a real Hugo game, I will pay you $5.25 and unlock post editing.
Somewhere between 10 minutes and 100 minutes of gameplay.
I have an idea on what to do, but what I am thinking of is something like (half of) Battleship, the game shows a grid, which the user can select of dimensions either way of 3, 4 or 5 by the same number, so they can select a grid of 9 to 25 spots to throw an item into. If the other guy is in that spot, he gets some points. Perhaps a lower number if in the immediate next spot. Loses points if the person isn't there at all and hits an empty spot.
Also, the size of the object determines points won or lost, bacon is worth 2 points, sausage 4, pork chops 6 and pork patties 10. If they hit they get this, if they miss they lose this. If they're close, they get half.
The opponent doesn't shoot back, your score is in hitting an opponent you can't see, not in dodging his attacks.
After each turn the opponent may or may not move. The game ends after 500 points won or lost.
They can save the game settings so if they like them they don't have to re-enter them each time.
Does this sound like what you're thinking about?
[quote="Ice Cream Jonsey"]Paul, if you make Patty Flinger as a real Hugo game, I will pay you $5.25 and unlock post editing.
Somewhere between 10 minutes and 100 minutes of gameplay.[/quote]
I have an idea on what to do, but what I am thinking of is something like (half of) Battleship, the game shows a grid, which the user can select of dimensions either way of 3, 4 or 5 by the same number, so they can select a grid of 9 to 25 spots to throw an item into. If the other guy is in that spot, he gets some points. Perhaps a lower number if in the immediate next spot. Loses points if the person isn't there at all and hits an empty spot.
Also, the size of the object determines points won or lost, bacon is worth 2 points, sausage 4, pork chops 6 and pork patties 10. If they hit they get this, if they miss they lose this. If they're close, they get half.
The opponent doesn't shoot back, your score is in hitting an opponent you can't see, not in dodging his attacks.
After each turn the opponent may or may not move. The game ends after 500 points won or lost.
They can save the game settings so if they like them they don't have to re-enter them each time.
Does this sound like what you're thinking about?