Wallpaper for the next game

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Expand view Topic review: Wallpaper for the next game

by Ice Cream Jonsey » Fri May 17, 2013 11:21 pm

Yeah. Well. Sort of. Here is the thing.

I want Cyberganked to be a diverse game that celebrates diversity. I live in the whitest place on earth that has still discovered WiFi. I have hired white people and hispanic people and that's it so far. I am going to redouble my efforts to get selectable characters that are black and Asian when the haunted house goes back up.

So I'd like to be able to make one of those wallpapers that has a bunch of selectable characters on the front, one of those that is clearly cobbled together in Photoshop. But I'd also like to do that when I have the full cast around.

So in the meantime, I might work on one that features people getting their goddamn heads split or something.

by RetroRomper » Tue May 07, 2013 10:00 pm

Any more wallpapers, ICJ? I've been rotating through these three for the last month and need my fix of text game backgrounds, damn it!

by Ice Cream Jonsey » Thu Feb 28, 2013 10:43 pm

Here is another one. Thanks for the kind words and support, everyone.

http://www.joltcountry.com/downloads/cy ... 0x1080.jpg

by Ice Cream Jonsey » Thu Feb 28, 2013 9:20 pm

RetroRomper wrote:Guess I should note that I've had at least six different people ask me (on multiple occasions) at work exactly where my wallpaper is from. "Its from a horror / text game a friend is making" I say and then they odd sagely and comment about how they figured as much since the women is obviously sorting through someone's guts.

But this leads me to my next problem: the questions have stopped. Everyone has been informed about the weirdly filtered desktop image that has a hot chick in a Re-animated type local sorting through someones insides.

ICJ - will you release a new wallpaper so that I may make more friends at work and have an excuse to talk to the director of my department again (who quipped about it) and then saddle right into TALKING ABOUT MY NEXT PROMOTION?
Why do I never see your posts until a week later? You make the best posts on this godawful site and I don't see them till days after they were FRESH and PUFFEN HOT.

So. Yes, I shall make a new wallpaper right now.

by RetroRomper » Sat Feb 23, 2013 9:58 pm

Guess I should note that I've had at least six different people ask me (on multiple occasions) at work exactly where my wallpaper is from. "Its from a horror / text game a friend is making" I say and then they odd sagely and comment about how they figured as much since the women is obviously sorting through someone's guts.

But this leads me to my next problem: the questions have stopped. Everyone has been informed about the weirdly filtered desktop image that has a hot chick in a Re-animated type local sorting through someones insides.

ICJ - will you release a new wallpaper so that I may make more friends at work and have an excuse to talk to the director of my department again (who quipped about it) and then saddle right into TALKING ABOUT MY NEXT PROMOTION?

by Tdarcos » Mon Feb 11, 2013 3:32 pm

pinback wrote:
Tdarcos wrote:
Ice Cream Jonsey wrote:Well, in Necrotic Drift's defense, it is only around 37MB instead of 120. :)
Yeah, and if you had to sit around and wait to download it using a modem, it might as well be named Narcotic Drift!
In reply:

by pinback » Sun Feb 10, 2013 6:55 pm

Tdarcos wrote:
Ice Cream Jonsey wrote:Well, in Necrotic Drift's defense, it is only around 37MB instead of 120. :)
Yeah, and if you had to sit around and wait to download it using a modem, it might as well be named Narcotic Drift!

by Tdarcos » Sun Feb 10, 2013 5:11 pm

Ice Cream Jonsey wrote:Well, in Necrotic Drift's defense, it is only around 37MB instead of 120. :)
Yeah, and if you had to sit around and wait to download it using a modem, it might as well be named Narcotic Drift!

by Ice Cream Jonsey » Sun Feb 10, 2013 12:23 pm

Well, in Necrotic Drift's defense, it is only around 37MB instead of 120. :)

by RetroRomper » Wed Feb 06, 2013 8:19 am

The first time I downloaded Necrotic Drift (on dialup no less), I was curious as to how a text game could be 120MB (considering I had just played A Mind Forever Voyaging, my thoughts were more how long and massive (as a game) could ND be).

For the record I wasn't disappointed; on the contrary, this was my first exposure to another person who had the same cultural references as me so when Robb mentioned a Chocobo in the opening spiel, I was hooked (more entranced).

by Ice Cream Jonsey » Wed Feb 06, 2013 7:57 am

Tdarcos wrote:
Ice Cream Jonsey wrote:That's more than 10 lines.
You said the 10-line limit didn't apply in conversations in Interactive Fiction groups except games dealing with North Korea.
Text games, sure. The unabridged history of storing code on media though?? NO

by Flack » Wed Feb 06, 2013 6:12 am

Tdarcos wrote:...we can presume that CD drives are probably no longer available since a DVD drive is downward compatible, similar to a Blu Ray.
It is an unsolvable mystery, left to the ages and the... wait.


Tdarcos wrote:When was the last time you used a cassette?
Image
Tdarcos wrote:And a lot of people today have probably never handled a 78RPM record.
I'd have to go out to the garage for that photo and I don't have any shoes on yet. Pity.

by Tdarcos » Tue Feb 05, 2013 9:18 am

Ice Cream Jonsey wrote:That's more than 10 lines.
You said the 10-line limit didn't apply in conversations in Interactive Fiction groups except games dealing with North Korea.

by Ice Cream Jonsey » Tue Feb 05, 2013 8:24 am

That's more than 10 lines.

by Tdarcos » Tue Feb 05, 2013 12:11 am

Ice Cream Jonsey wrote:
Tdarcos wrote:good MP3 compression can nicely reduce files without them sounding terrible to 1 meg a minute.
In all honesty, I agree with you - I can barely hear the difference. I guess I just want to future-proof the game. Disk space will always seem like less of a big deal when time moves forward.
Disk space has gotten so cheap as to be nearly free, removable and transfer media have gotten larger and larger as we (as a society) learned to pack bits more efficiently. I noticed when I was at the computer store on Sunday that Blu Ray burners are now at the $60 range, and DVD drives are down to $15, so we can presume that CD drives are probably no longer available since a DVD drive is downward compatible, similar to a Blu Ray.

There will always be incidents like the one in Malaysia or wherever it was where a major hard drive plant went belly up - you posted about it on Caltrops - and hard drive prices spiked for about a year, but in general hard drives will keep getting bigger at the same or lower prices, and eventually people might not even bother erasing files all that much, they'll just keep accumulating crap and occasionally pull stuff when their start menu gets too crowded, or move stuff around into fewer start menu categories, instead of one for each game or application (as a lot of software manufacturers default their installs and want to put their stuff at the highest level of the folder hierarchy) the users will (correctly) classify applications by type and include them in those folders.

The big issue is not the huge amounts of data we collect, create and retain, it's managing it. Categorizing files so we can find what we are looking for; it's getting to the point that hard drive space is so vast and the penalties for wasting it almost nil that if you download something from the Internet it's often faster to just download it again than to find it unless you're well organized.

But I'm getting old; I can remember when 100 meg of disk space was significant (and large and expensive). I gave my brother a 16 billion byte jump drive to encourage him to easily back up his computer files, it's the size of a pack of gum and was on sale for $8 at Staples; it's so cheap I bought myself one. Is he going to notice or care if there's a couple hundred meg of unimportant files? Yet you couldn't read a hundred meg of information in your entire life based on about 2K per printed page.

A real issue is conversion. Libraries and archives collect large amounts of material, which now includes digital and stored formats, and the problems we often have are of data files created by various programs. It's very bad when the system that creates them has no export to other formats function.

When was the last time you used a cassette? If I got one I'd probably have to visit my sister to listen to it. And a lot of people today have probably never handled a 78RPM record. And wire recording - I know about it but I've never seen it - existed back in the 1920s or so but if there was anything from that media if it wasn't copied it's gone forever. 8 Track tapes died a miserable death, mostly because they were a listen-only medium; cassettes lasted as long as they did because you could record on them.

There is huge amounts of data - or is it "there are huge amounts of data?" - collected for space exploration, analysis of earth information, linear accellerator data and other huge data generators back in the 1960s, 1970s and early 1980s where billions and trillions of bytes of data were generated to mag tape which we no longer have the hardware to read, or the machines to run the software that can read it, and the software was all proprietary, as were the file formats they generated to store it. Anyone know how to read disc files using the RMS data file format from Digital minicomputers, or DASD hard drive images from old IBM mainframes?

Lots of stuff we've had has been lost forever because we didn't or couldn't convert it when the old machines were still around and now there's no way to read or interpret the proprietary data file formats they used then.

by Tdarcos » Mon Feb 04, 2013 11:36 pm

Ice Cream Jonsey wrote:The thing I will send you will include a modern day adventure game called "The Bard's Tale," which you can ignore. It will also include three games from the 80s. The first of which, also called "The Bard's Tale" is the one we would like you to try out.

(It will look like this, this is how you know you have the right game)
It reminds me of Noah "The Spoony Experiment" Antwiler's review of Final Fantasy VIII, in which he makes all sorts of snarky comnments, like where the game allows you to name the dog he gives it the name of "Anal" because the dog can be used in various ways, like "Anal Cannon."

by Ice Cream Jonsey » Mon Feb 04, 2013 9:59 pm

Also, Paul, I hope you know I was kidding when I called you an idiot.

by Ice Cream Jonsey » Mon Feb 04, 2013 7:52 pm

Tdarcos wrote:Okay, but nothing indicated it was done as a full multimedia product. I figured it was something like CZK that had some photos (I don't know if it had music; a lot of times Hugo's sound functions don't work or stop working.) So I figured maybe 5 meg.
Well, you said you disabled the music for CZK, which is fair.

I don't mind people turning the music off. On the Internet Archive I gave people an option to download the game one file at a time, skipping the music file altogether if they wished! I will do something similar for Cyberganked.
95 meg makes sense if you have upwards of an hour, hour & ½ or more of audio, good MP3 compression can nicely reduce files without them sounding terrible to 1 meg a minute. A lot of music I have had at CD quality is compressed that low and I'm so old that I can't tell the difference. I'm sure if I was 22 instead of 52 I'd notice how terrible the sound is by comparison but as I am now I think it sounds the same as it does on disc.
In all honesty, I agree with you - I can barely hear the difference. I guess I just want to future-proof the game. Disk space will always seem like less of a big deal when time moves forward.

A game I released in 2000 had some MP3, MIDI and MOD music. It was 23 MB in size. People in 2000 LOST. THEIR. SHIT. This was the worst goddamn thing certain people had ever seen in their lives. One guy was so outraged he went back into time and murdered Anne Frank. Now, 23MB is nothiing.

by Tdarcos » Mon Feb 04, 2013 5:52 pm

Ice Cream Jonsey wrote:
Tdarcos wrote:I found it. Jesus Christ, the proof-of-concept demo is 95 megabytes? I felt bad when the unsorted dump of everything including sources for one of my games was something like 4 meg.
Well, this is because you're an idiot.

Hey Paul, the game has a few hours of music at 192kbps and above.
Okay, but nothing indicated it was done as a full multimedia product. I figured it was something like CZK that had some photos (I don't know if it had music; a lot of times Hugo's sound functions don't work or stop working.) So I figured maybe 5 meg.

95 meg makes sense if you have upwards of an hour, hour & ½ or more of audio, good MP3 compression can nicely reduce files without them sounding terrible to 1 meg a minute. A lot of music I have had at CD quality is compressed that low and I'm so old that I can't tell the difference. I'm sure if I was 22 instead of 52 I'd notice how terrible the sound is by comparison but as I am now I think it sounds the same as it does on disc.

by Ice Cream Jonsey » Mon Feb 04, 2013 5:32 pm

Tdarcos wrote:
Tdarcos wrote:
Ice Cream Jonsey wrote:Thanks. So this means I can put you down as a player of Cyberganked when it came out?
Yeah, sure, let me know the URL to download it when it's ready for examination.
I found it. Jesus Christ, the proof-of-concept demo is 95 megabytes? I felt bad when the unsorted dump of everything including sources for one of my games was something like 4 meg.
Also, that is not the full game, but a demo. So don't play that.

The whole idea here is that I am going to send you a copy of the Bard's Tale so you can experience that genre of game before playing Cyberganked next year.
My gog.com username is rfc1394 if that's of any use.

Oh. I discovered why I have a login there, they were giving away some games including Duke Nukm 3D Atomic edition, and when I can get the original game for free I'm definitely interested.
OK. The thing I will send you will include a modern day adventure game called "The Bard's Tale," which you can ignore. It will also include three games from the 80s. The first of which, also called "The Bard's Tale" is the one we would like you to try out.

(It will look like this, this is how you know you have the right game)

Image

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