Victorian Admirals is a very pretty game that sucks.

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Expand view Topic review: Victorian Admirals is a very pretty game that sucks.

by Ice Cream Jonsey » Thu Jul 11, 2013 8:51 pm

When I worked at Electronics Boutique, we could take any game home and play it, as long as we wrote a review of it for the store. The theory is, any other clerk could then read the review and have more info about it.

I gave Front Page Sports: Football Pro 96 a "78" on the review I wrote for the store.

That was insanely stupid, because after learning how to play it, it was and remains the greatest football game ever made.

I had no personal contact with anyone who worked on it. This story is not as good as your stories.

by lethargic » Thu Jul 11, 2013 8:35 pm

I reviewed a CD back in the day and at the time I really, really hated it. My review ripped it to shreds. After posting it the band emailed me and said "sorry you didn't like the CD but thanks for checking it out" and I immediately felt terrible.

A few months later I listened to it again and liked it. I listened to it some more and loved it. Now it's one of my favorite CDs and I feel even more terrible and wish I could apologize.

by pinback » Thu Jul 11, 2013 2:04 pm

By the way, the author of the game found that review a few months ago and sent me the following email:
Dear Ben,

I had finished drinking vodka and I had eaten all my "pierogies" finally, lol, so I looked again problem when guns stops fire. I could not replicate the problem, so I made ​​some changes that should help in theory.

Victorian Admirals 1.0.0.4 (file size 195 373 522)

Make sure that the file is downloaded completely before installing. All saves will not be deleted after reinstall.
If you'll find the same problem in new version tell me please.
So, I kinda felt like a dick! And he's a good guy! So everyone go buy all his games.

Victorian Admirals is a very pretty game that sucks.

by pinback » Tue Feb 12, 2013 10:25 am

Totem Games is a bit of an oddity. They are:

1. One of about two companies making historical naval combat games.

2. The only company making historical naval combat games about the American Civil War.

3. Russian.

I purchased their latest product, "Victorian Admirals: Anthology", and I'm glad I did. I am happy to support anyone making naval combat games, as it's a niche that is hanging by a thread. Victorian Admirals is actually a collection of four individual "alternate history" scenarios set around 1880. Each scenario is available individually for $10, or you get all of them in the "Anthology" for $30.

So I paid my money, and that's fine. Victorian Admirals is such a pretty game. Here, look at this, and then click on it for a bigger view:

Image

Naval combat games such as these tend to be very slow, stately affairs, so it's nice that the game could double as a very beautiful screensaver while these boats inch, inch, inch their way across the endless sea.

It's just too bad it sucks.

1. The manual is two pages, most of which is taken up by legalese. I'm one for concision in documentation, but one page for a wargame is not cutting it.

2. There are bugs. At least once in each game I've tried to play, at some point the boats will all stop firing until you save the game and reload it. The developer said he fixed it. I said, but it still happened. He said hmm, let me look into it. So he's still looking into it. Or he's given up and gone back to drinking vodka and eating pierogies and kippered herring snacks. Also in the last game, I hit one of their iron ships about fifty thousand times on each side, registering almost 100% damage on both sides of the ship, and it just kept plodding along. It was indestructible, which made the scenario unwinnable. I'm pretty sure that was a bug, unless the game is trying to say "iron ships were good because no matter how many times you hit them they wouldn't die". Which I don't think is true.

3. If it wasn't such a niche product, it would be the most overpriced product on the market. Each "scenario" (for $10 each or 4 for $30) consists of just that. One scenario, featuring a max of eight boats per side, usually much less. You can play as one side or the other. And that's it. For a game whose user interface offers you the following control over your (max 2) fleets, that's not a lot of variety:

Code: Select all

A.  Turn left.
B.  Turn right.
C.  Go slow, half-speed, or full speed.
So yeah. For $10 you tell two small fleets of four boats or less to turn left, right, or speed up or slow down, in a single scenario. That's not much.

4. Everything other than the physical beauty is just messy. I'll leave you with one more screenshot, which you will enjoy if you manage to avoid the game-killing bugs and find success:

Image

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