3-D Pac Man

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Re: 3-D Pac Man

by pinback » Thu Feb 28, 2013 7:47 pm

Tdarcos wrote:
pinback wrote:Been done before. Never better.

http://www.kongregate.com/games/briderider/fps-man

APPROVED.
I like the idea. It sucks in implementation for one very good reason: you have no idea where the enemies are.
You... you don't really understand anything, do you.

Re: 3-D Pac Man

by Tdarcos » Thu Feb 28, 2013 5:16 pm

pinback wrote:Been done before. Never better.

http://www.kongregate.com/games/briderider/fps-man

APPROVED.
I like the idea. It sucks in implementation for one very good reason: you have no idea where the enemies are. And it's worse than the coin-op version, you get one life and it's game over; even the worst of the greediest coin-op games weren't this quick to end the game after just one miss.

Another thing is the use of the Unity player; fortunately I had this installed, but with the near-ubiquitous positioning of Adobe Flash for this sort of thing makes me wonder what Unity can do that Flash can't and how they can expect to make much money with their platform system, especially since I think the development of the Canvas element in HTML5 is going to make most of these platform systems obsolete.

REJECTED.

3-D Pac Man

by pinback » Thu Feb 28, 2013 12:59 pm

Been done before. Never better.

http://www.kongregate.com/games/briderider/fps-man

APPROVED.

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