by Chris H » Sat Mar 02, 2013 10:18 pm
Ultima IV Part 2 is the biggest completed one that I know of. Caravan is kind of campy, but it's complete and reasonably big. Brigands is also complete (it was the first game I ever made with ACK) but it's not particularly large.
There were a couple of barely-started adventures that were just proof-of-concept experiments, like Space, and of course the tutorial, but I wouldn't call any of those really particularly playable adventures.
To answer the original question: Yes, you can use Photoshop to make graphics. It's pretty much a must for making custom BMPs, but you can use it for making tiles too. It's what I'm using now to make the tiles for Rivers of Light 2. I would say build up a critical mass of what you'll plan to use as tiles before converting to 8-bit color. Save that palette (in Photoshop, a .ACT file) and then create a new BMP, load that palette. Tweak it a little to move the closest color to black to be color 0, and the closest color to white to be color 15. Save THAT palette, and paste in your art. Save that as a BMP and use it for your custom palette, as well as for the BMP you use to import tiles in the graphics editor.
I hope that all makes sense - I should add something like that to the manual.
Ultima IV Part 2 is the biggest completed one that I know of. Caravan is kind of campy, but it's complete and reasonably big. Brigands is also complete (it was the first game I ever made with ACK) but it's not particularly large.
There were a couple of barely-started adventures that were just proof-of-concept experiments, like Space, and of course the tutorial, but I wouldn't call any of those really particularly playable adventures.
To answer the original question: Yes, you can use Photoshop to make graphics. It's pretty much a must for making custom BMPs, but you can use it for making tiles too. It's what I'm using now to make the tiles for Rivers of Light 2. I would say build up a critical mass of what you'll plan to use as tiles before converting to 8-bit color. Save that palette (in Photoshop, a .ACT file) and then create a new BMP, load that palette. Tweak it a little to move the closest color to black to be color 0, and the closest color to white to be color 15. Save THAT palette, and paste in your art. Save that as a BMP and use it for your custom palette, as well as for the BMP you use to import tiles in the graphics editor.
I hope that all makes sense - I should add something like that to the manual.