Hugo Open House preview

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Expand view Topic review: Hugo Open House preview

by Tdarcos » Tue May 07, 2013 4:52 pm

Bradley Svedka. wrote:Violation, posting about theoretical events far in the future in the Hugo base. 7 demerits; user id roody_yogurt.
You forgot to flag the date of the violation as you do in every other case.

Violation: Bradley Svedka, failure to indicate date of violation, 6 demerits. 05/07/2013.

You're right, this is fun.

by Bradley Svedka. » Tue May 07, 2013 2:42 pm

Violation, posting about theoretical events far in the future in the Hugo base. 7 demerits; user id roody_yogurt.

Hugo Open House preview

by Roody_Yogurt » Fri May 03, 2013 12:46 pm

The next Hugo Open House is still months off, as I intend to keep it around the same time of year. That said, I already have the seed of the idea of this year's theme, and I thought I'd share it with everybody.

The other month, I decided a nice distraction would be to port the Hugo 1 classic, SceptreQuest, to Hugo 3.1. It itself was a port of some BASIC game written back in the day, although Mr. Teulbachs took the opportunity to embellish the prose and make it quite entertaining.

You can see the results of my work here: http://t.co/YhiwK52biT (of course, there wasn't any available source for it so I had to recreate it by hand so there might yet be missing responses).

Anyhow, the point I'm working to is, instead of having an Open House this year that makes everyone feel guilty about not having the time or inclination to put their best game-foot forward, this would be the Year of the Game Port.

I figure most of us have an old BASIC game (or something else) that we remember fondly. Everyone will be free to do a faithful port or to embellish the game, as Sir T did.

Since there is too many ideas for comps but too little time to do them, there will also be an optional arcade game theme. The ArcadeComp minicomp from the early naughts resulted in several interesting games, but I think there are dozens of games where interesting new stories could be told.

Instead of putting off a second ArcadeComp indefinitely, hey, why not throw it in. Unless you guys just want to do a clearly-different ArcadeComp in which we invite everybody. Let's discuss.

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