by Ice Cream Jonsey » Tue Apr 30, 2013 9:57 pm
Sure, sure.
So, games with big budgets behind them really do seem to be of the same genre that we've been playing since 1992. FPS. Sports. RTS. Adventure. RPG. Squad-based tactics.
If you aren't going to come up with new TYPES of games, then you must make me feel something about the people and situations in the FPS, sports, RTS, adventure and RPG games. For the most part there aren't capable writers working for these companies.
I'd still be buying FPS games if they had interesting stories between the gameplay, but they can't even make interesting cut-scenes.
(And it seems like quicksaving is going away, which was the final nail in the coffin.)
So that leaves "indie" games.
Indie games, however, are soooooooooo incestuous. I have found that you sort of have to let the indie scene go. Just ignore it - they're going to act like cunts and there's nothing that can stop them. We didn't need heroes and villains in the independent gaming scene but we have them and it's worse for it.
So if you can LET GO of the fact that independent games are somehow filled with terrible people, that's where the new styles of games are. We all played the hell out of Hotline: Miami. It was a "new" style of game. Now, sure, it got tedious at the end but there were hours of great gameplay there.
Monaco was released this week, wasn't it? I don't have time to play it this week but I wanted to give that a try. Isn't that a different "kind" of gameplay? Do you want to try that one out and see?
Jason Rohrer's game where you defend your house from house invaders sounds fun and is different.
Games were always meant to try new things. Publishing destroyed that, but that's what video games were meant to be.
Sure, sure.
So, games with big budgets behind them really do seem to be of the same genre that we've been playing since 1992. FPS. Sports. RTS. Adventure. RPG. Squad-based tactics.
If you aren't going to come up with new TYPES of games, then you must make me feel something about the people and situations in the FPS, sports, RTS, adventure and RPG games. For the most part there aren't capable writers working for these companies.
I'd still be buying FPS games if they had interesting stories between the gameplay, but they can't even make interesting cut-scenes.
(And it seems like quicksaving is going away, which was the final nail in the coffin.)
So that leaves "indie" games.
Indie games, however, are soooooooooo incestuous. I have found that you sort of have to let the indie scene go. Just ignore it - they're going to act like cunts and there's nothing that can stop them. We didn't need heroes and villains in the independent gaming scene but we have them and it's worse for it.
So if you can LET GO of the fact that independent games are somehow filled with terrible people, that's where the new styles of games are. We all played the hell out of Hotline: Miami. It was a "new" style of game. Now, sure, it got tedious at the end but there were hours of great gameplay there.
Monaco was released this week, wasn't it? I don't have time to play it this week but I wanted to give that a try. Isn't that a different "kind" of gameplay? Do you want to try that one out and see?
Jason Rohrer's game where you defend your house from house invaders sounds fun and is different.
Games were always meant to try new things. Publishing destroyed that, but that's what video games were meant to be.