by Roody_Yogurt » Sat May 25, 2013 5:24 pm
Of course, it's a bad sign when I have to look up the files in question just to refresh my memory, considering that I wrote them.
I think whether you want to treat "roodyinc.h" and "switchgram.g" as shell files to be further-edited or library files is up to you. To be honest, I haven't really been using the system much myself, as I haven't yet updated my text editor templates to use them as multiple files are annoying for cursory projects (which is the bulk of my Hugo coding).
Still, I stand by the hypothetical organizational usefulness, so I'm not going to take the new shells out in the near future. That said, there have probably been 2 or 3 flags added to roodylib.h that I still need to add to the new shell.
So, the new shell definitely has its drawbacks; I'm pretty sure I haven't included every possible library extension, but I don't remember what the logic behind the cut-off was. Just the same, hopefully people like the idea behind it enough that they modify it into somethint that works for them.
P.S. Regardless of whether you change "roodyinc.h" or not, you'll probably want to distribute those files with the rest of your code when sharing the source of your games. Nothing wrong with that.
Of course, it's a bad sign when I have to look up the files in question just to refresh my memory, considering that I wrote them.
I think whether you want to treat "roodyinc.h" and "switchgram.g" as shell files to be further-edited or library files is up to you. To be honest, I haven't really been using the system much myself, as I haven't yet updated my text editor templates to use them as multiple files are annoying for cursory projects (which is the bulk of my Hugo coding).
Still, I stand by the hypothetical organizational usefulness, so I'm not going to take the new shells out in the near future. That said, there have probably been 2 or 3 flags added to roodylib.h that I still need to add to the new shell.
So, the new shell definitely has its drawbacks; I'm pretty sure I haven't included every possible library extension, but I don't remember what the logic behind the cut-off was. Just the same, hopefully people like the idea behind it enough that they modify it into somethint that works for them.
P.S. Regardless of whether you change "roodyinc.h" or not, you'll probably want to distribute those files with the rest of your code when sharing the source of your games. Nothing wrong with that.