by joebonk » Thu Aug 01, 2013 6:38 pm
You mean the colors or the layout? Or maybe the screen shots.
The colors is set in object editor. Alt+M sets what the color an object will be in editor view or 40x40 view.
The layout, I loaded a map in a paint program, then resized them (by pixels) to the size of the map I am making (by tiles)
say 240x240. Then turn on a grid in paint program. Then wherever the mouse hovers over a pixel the program tells you the x and y coordinates on the image. I switch to the map editor and draw the corresponding tile. If I am hovering over the edge of a continent, I add an edge tile same x and y location. Thus transferring one tile at a time, the entire map. It's a very slow slow process but since I am chained to a dungeon what else am I going to do?
For the screen shots I hit the view button for the whole map, then press printscreen button and paste to a paint program. For maps larger then the view, I just layer one over the other until they match and flatten the layers.
For repetitive maps, such as space maps and moon maps (which repeat craters and rocks) I made a temporary step macro that, during game play, will draw a random tile with mapset on a blank map. Then quit the game and copy the files for the map (in game save folder) ending in .x# and paste them into the game folder after renaming them to a#. If it is map 12 it will have a .x12 int he save game folder. Copy and rename it to .a12 and then paste it over the one in the actual game folder. This makes all tiles drawn with mapset during game play.
Thats what I do now. Used to copy the x# y# and z# and then rename them to a b and c, but I think I found a problem. The regions report says that I have used the maximum for dropping items and player won't be able to exit vehicles or drop items. Even though this map has no such items on it.
I'm sure it has something to do with copying the wrong files. Now I just copy the x and rename it to a.
Does anyone know exactly what the save game files do?
Such as the ones ending in say, x1 and y1 and z1.
It may be that I only need to copy one such file, rename it and paste/overwrite the corresponding one in game folder.
update: just copied the file ending in .x1 and renamed it to .a1 and the tiles were added to the actual map. No misc stacked items were added. Renaming y1 and z1 to b1 and c1 did not add misc stacked items. If you try this trick only rename the .x1 to .a1 (or whatever number it is. The number is map number, if your 33rd map is a dungeon look for the .x33)
Actually I was thinking that a good ACK thread to start would be a descriptions of all the files generated by ACK and what there purpose is so that we can do more of these hacks or make sure we can avoid doing the wrong thing.
This game will have up to 729 maps to visit. Sure ACK comes with only 100 to make, but with macros and variables, we can repeat maps and have them redisigned. And this game will allow you to explore 729 giant space maps, each populated with planets and moons and space stations to visit. And besides the 729 space maps, there are the regular planets and moon maps, so potentially over 800 maps to visit. Sound like a big enough adventure?
You mean the colors or the layout? Or maybe the screen shots.
The colors is set in object editor. Alt+M sets what the color an object will be in editor view or 40x40 view.
The layout, I loaded a map in a paint program, then resized them (by pixels) to the size of the map I am making (by tiles)
say 240x240. Then turn on a grid in paint program. Then wherever the mouse hovers over a pixel the program tells you the x and y coordinates on the image. I switch to the map editor and draw the corresponding tile. If I am hovering over the edge of a continent, I add an edge tile same x and y location. Thus transferring one tile at a time, the entire map. It's a very slow slow process but since I am chained to a dungeon what else am I going to do?
For the screen shots I hit the view button for the whole map, then press printscreen button and paste to a paint program. For maps larger then the view, I just layer one over the other until they match and flatten the layers.
For repetitive maps, such as space maps and moon maps (which repeat craters and rocks) I made a temporary step macro that, during game play, will draw a random tile with mapset on a blank map. Then quit the game and copy the files for the map (in game save folder) ending in .x# and paste them into the game folder after renaming them to a#. If it is map 12 it will have a .x12 int he save game folder. Copy and rename it to .a12 and then paste it over the one in the actual game folder. This makes all tiles drawn with mapset during game play.
Thats what I do now. Used to copy the x# y# and z# and then rename them to a b and c, but I think I found a problem. The regions report says that I have used the maximum for dropping items and player won't be able to exit vehicles or drop items. Even though this map has no such items on it.
I'm sure it has something to do with copying the wrong files. Now I just copy the x and rename it to a.
Does anyone know exactly what the save game files do?
Such as the ones ending in say, x1 and y1 and z1.
It may be that I only need to copy one such file, rename it and paste/overwrite the corresponding one in game folder.
update: just copied the file ending in .x1 and renamed it to .a1 and the tiles were added to the actual map. No misc stacked items were added. Renaming y1 and z1 to b1 and c1 did not add misc stacked items. If you try this trick only rename the .x1 to .a1 (or whatever number it is. The number is map number, if your 33rd map is a dungeon look for the .x33)
Actually I was thinking that a good ACK thread to start would be a descriptions of all the files generated by ACK and what there purpose is so that we can do more of these hacks or make sure we can avoid doing the wrong thing.
This game will have up to 729 maps to visit. Sure ACK comes with only 100 to make, but with macros and variables, we can repeat maps and have them redisigned. And this game will allow you to explore 729 giant space maps, each populated with planets and moons and space stations to visit. And besides the 729 space maps, there are the regular planets and moon maps, so potentially over 800 maps to visit. Sound like a big enough adventure?