by lethargic » Sun Aug 25, 2013 4:42 pm
One thing I've grown to dislike about RPGs like Skyrim is how leveling up is meaningless. Because as you level up, the enemies level up at the same rate and the game still gets harder even though your character is supposedly getting better.
Logically I would think if I start a game at level 1, by level 80 I should be the biggest bad ass in the entire game by far. I shouldn't have to fight a boss, I should BE the boss. The game should get easier as my character gets better but in reality leveling up is, at best, a constant stalemate and a number by your name that is pretty meaningless.
The only game I've seen try to tackle this issue with any success was Transformers: War for Cybertron. They fixed it by splitting the game into two sections. The first half you play as the Decepticons and the second as the Autobots. So as you got better as the Decepticons, it was reflected in the story, they ended up kicking the Autobots ass and took over Cybertron. You felt like you won. But then it switches and all of a sudden you're these lowly Autobots trying to fight back against these bad ass Decepticons you helped raise up. So now you gotta get better all over again as new characters and it makes sense why the game gets harder even though your characters are improving and you're getting better at playing.
One thing I've grown to dislike about RPGs like Skyrim is how leveling up is meaningless. Because as you level up, the enemies level up at the same rate and the game still gets harder even though your character is supposedly getting better.
Logically I would think if I start a game at level 1, by level 80 I should be the biggest bad ass in the entire game by far. I shouldn't have to fight a boss, I should BE the boss. The game should get [i]easier[/i] as my character gets better but in reality leveling up is, at best, a constant stalemate and a number by your name that is pretty meaningless.
The only game I've seen try to tackle this issue with any success was Transformers: War for Cybertron. They fixed it by splitting the game into two sections. The first half you play as the Decepticons and the second as the Autobots. So as you got better as the Decepticons, it was reflected in the story, they ended up kicking the Autobots ass and took over Cybertron. You felt like you won. But then it switches and all of a sudden you're these lowly Autobots trying to fight back against these bad ass Decepticons you helped raise up. So now you gotta get better all over again as new characters and it makes sense why the game gets harder even though your characters are improving and you're getting better at playing.