by RetroRomper » Tue Jan 07, 2014 7:33 am
I'm finishing up the story element of X-Com after maxing out research, upgrades, technology, weapons, etc, etc. and the game is absolutely boring at this point.
My major issue is that I have enough meld, resources, etc. to do whatever I want and yet I can't ignore now regular Council and randomly generated missions, when the main storyline beckons.
Breaking that down my problems are:
1. The game is too easy if you have even a smidgen of how to play it (rush satellites, focus on research and ignoring the first two EXALT missions).
2. Missions themselves become repetitive: I've killed over a thousand aliens at this point and the game is about 85% done (I think).
3. A few of the game mechanics feel as if they are designed to screw over the player: there isn't a direct way to reduce panic in nations that are about to leave X-Com. Okay, EXALT missions address this, but still...
Having fun, but after a big push to finish the game I'm now taking it in small doses.
I'm finishing up the story element of X-Com after maxing out research, upgrades, technology, weapons, etc, etc. and the game is absolutely boring at this point.
My major issue is that I have enough meld, resources, etc. to do whatever I want and yet I can't ignore now regular Council and randomly generated missions, when the main storyline beckons.
Breaking that down my problems are:
1. The game is too easy if you have even a smidgen of how to play it (rush satellites, focus on research and ignoring the first two EXALT missions).
2. Missions themselves become repetitive: I've killed over a thousand aliens at this point and the game is about 85% done (I think).
3. A few of the game mechanics feel as if they are designed to screw over the player: there isn't a direct way to reduce panic in nations that are about to leave X-Com. Okay, EXALT missions address this, but still...
Having fun, but after a big push to finish the game I'm now taking it in small doses.