by ishtenos » Sun Dec 22, 2013 8:15 am
The other tools I've played with are RPGMaker VX Ace and GameMaker Studio.
Ace I really liked from the perspective that it does give you plenty of options and ease of use, but the game style clearly favors JRPGs - which is the purpose. As much as I enjoy using it, over time I discovered my real interest is working on the old Ultima/Wasteland school of design.
GameMaker is great, but to create something along the lines of what ACK does takes a greater understanding of programming concepts than I currently have. I've built a rudimentary turn-based engine, but it's slow going and will possibly take years to yield any real result.
All that being said, ACK is simply the best tool I'm aware of for what I want to do, outside of building a new engine. It's easy to work with, stable, and is full of options. That's saying a lot for software created to work under DOS back in the 90's.
The other tools I've played with are RPGMaker VX Ace and GameMaker Studio.
Ace I really liked from the perspective that it does give you plenty of options and ease of use, but the game style clearly favors JRPGs - which is the purpose. As much as I enjoy using it, over time I discovered my real interest is working on the old Ultima/Wasteland school of design.
GameMaker is great, but to create something along the lines of what ACK does takes a greater understanding of programming concepts than I currently have. I've built a rudimentary turn-based engine, but it's slow going and will possibly take years to yield any real result.
All that being said, ACK is simply the best tool I'm aware of for what I want to do, outside of building a new engine. It's easy to work with, stable, and is full of options. That's saying a lot for software created to work under DOS back in the 90's.