by Garth's Equipment Shop » Sun Nov 09, 2014 7:39 am
Understood, I've felt the same way and tried other more powerful game authoring tools myself. Maybe its just me but I found all of them to be more not less time and effort demanding than ACK. I had to take an honest look at my game development history and realize that if I didn't have enough time to invest in finishing a game in something as simple as ACK there was just no way I was going to do it in a newer more feature rich game authoring kit. The more features there are, the more options I have to choose from, the longer it will take me.
I've also realized I need to reign in my visions a bit if I'm going to finish anything. This doesn't mean I am permanently disabling my vision or dream of the ultimate adventure, you can't really stop dreams or visions when you have them. I'm just taking a more realistic approach to inspiration and goal setting.
I must face the fact that I am no Richard Garriott. That if I haven't created my Akalabeth by now it's just not in the cards for me. I'm only like a decade younger than Lord British I think and he had his first full length adventure Akalabeth complete by the time he was 18. So yeah, I must be far more patient with myself and my meager abilities than I would expect the world to be with someone like Mr. Garriott.
Hell, I could get pretty depressed comparing my life to his, he has had so many real life adventures as well, diving to the Titanic, exploring the desert, even freaking space travel for godsake! YEah, I don't even want to go there, dwelling on how much better his life is lol.
I'll just be content that I have a bit of time to myself once in a while with which I can do with whatever I want. And my biggest worry will be how well I am using that time to do what I most want to do, which is make adventures! ;)
Understood, I've felt the same way and tried other more powerful game authoring tools myself. Maybe its just me but I found all of them to be more not less time and effort demanding than ACK. I had to take an honest look at my game development history and realize that if I didn't have enough time to invest in finishing a game in something as simple as ACK there was just no way I was going to do it in a newer more feature rich game authoring kit. The more features there are, the more options I have to choose from, the longer it will take me.
I've also realized I need to reign in my visions a bit if I'm going to finish anything. This doesn't mean I am permanently disabling my vision or dream of the ultimate adventure, you can't really stop dreams or visions when you have them. I'm just taking a more realistic approach to inspiration and goal setting.
I must face the fact that I am no Richard Garriott. That if I haven't created my Akalabeth by now it's just not in the cards for me. I'm only like a decade younger than Lord British I think and he had his first full length adventure Akalabeth complete by the time he was 18. So yeah, I must be far more patient with myself and my meager abilities than I would expect the world to be with someone like Mr. Garriott.
Hell, I could get pretty depressed comparing my life to his, he has had so many real life adventures as well, diving to the Titanic, exploring the desert, even freaking space travel for godsake! YEah, I don't even want to go there, dwelling on how much better his life is lol.
I'll just be content that I have a bit of time to myself once in a while with which I can do with whatever I want. And my biggest worry will be how well I am using that time to do what I most want to do, which is make adventures! ;)